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Tabletop Miniature Hobby Podcast

Bedroom Battlefields
Tabletop Miniature Hobby Podcast
Último episodio

150 episodios

  • Tabletop Miniature Hobby Podcast

    Gav Thorpe Q&A: Re-Roll From 2023

    19/1/2026 | 54 min
    I’m sure Gav Thorpe needs no introduction to any listener of this podcast, and he was kind enough to join me for a chat back in July 2023. The topics we covered were very much evergreen and as relevant today as they were a couple of years ago. I thoroughly enjoyed listening back to it, and I'm sure you will too!
  • Tabletop Miniature Hobby Podcast

    Recreating Fred Reed’s Iconic Howling Griffons Army: With Jonny Watson Gaming

    12/1/2026 | 55 min
    White Dwarf readers of a certain vintage will undoubtedly remember Fred Reed’s iconic Howling Griffons space marine army. Then-Games Workshop store worker Fred showcased the stunning force in issue 179 (November 94), and it had a runout in the mag’s battle report a month later.
    Fred’s army was a source of inspiration to many young hobbyists in the mid-90s and is still talked about more than 30 years later. One man who’s gone above and beyond in his nostalgia, however, is Jonny Watson of the Jonny Watson Gaming YouTube channel. Jonny did the ultimate homage to Fred’s Howling Griffons by assembling and painting his own tribute act.
    I had the pleasure of chatting to Jonny about this project and the opportunities it brought him, from interviewing Fred Reed himself to being featured on the hallowed pages of White Dwarf. We covered his origin story, returning after the inevitable deep freeze, and how running a YouTube channel can supplement and enhance your hobby when you’re not playing the algorithm game.
  • Tabletop Miniature Hobby Podcast

    Your Hobby Updates: December 2025

    05/1/2026 | 59 min
    The monthly hobby update of the Bedroom Battlefields community. 
    Submit a clip for next month's episode
    Join the Discord
    Photos from our game of Hobgoblin
    Latest YouTube vids
  • Tabletop Miniature Hobby Podcast

    Rick Priestley on Narrative Wargaming: Part Two

    19/12/2025 | 45 min
    Narrative wargaming is often framed as a niche revival or a reaction against competitive play. Rick Priestley rejects that outright. Narrative play is not a rebellion. It is the foundation modern wargames were built on.
    Before points values and mirrored tables, games were shaped by scenario and judgment. Sieges were unfair. Last stands were desperate. Balance was not calculated. It was agreed.
    Early British designers such as Featherstone, Grant, and Young did not rely on points systems. They assumed good faith, shared imagination, and players who wanted the game to be interesting rather than optimal.
    So what changed?

    When Balance Became an Ideology
    Points values began as a convenience. They helped players build collections and find games quickly. Over time, that convenience hardened into expectation.
    Modern balance culture assumes that a properly designed game should resolve to a near-perfect 50/50 outcome between equally skilled players. The result is list optimisation, meta-chasing, and games whose outcome is often decided before the first dice roll.
    Priestley does not condemn this approach. He simply questions what it produces. Efficiency, perhaps. Predictability, certainly. But not always joy.

    The Games Master We Lost
    One of the clearest casualties of this shift is the Games Master.
    In the episode, Jason describes running vast multiplayer games overseen by a GM who introduces events, resolves disputes, and keeps the story moving. Priestley immediately recognises the model. This was early Warhammer. Early roleplaying games. Early wargaming.
    The GM was never a workaround. They were the engine.
    Attempts to replace that role with campaign books and flowcharts were understandable, but limited. You cannot automate trust or improvisation. A referee works because everyone agrees they are there to make the game better.
    As Priestley puts it, the only rule is that the Games Master is always right. Not because they wield authority, but because the group has given them responsibility.

    Rules as Tools
    Another striking thread in the conversation is how casually the group ignores rules.
    Forgotten mechanics are handwaved. Unclear outcomes are resolved with a roll and a decision. Priestley admits that even with systems he helped write, momentum matters more than correctness.
    This is not carelessness. It is confidence.
    Narrative players are not anti-rules. They simply refuse to let rules dominate the experience. Systems are scaffolding. If something blocks the flow of the game, it is removed.
    In a hobby obsessed with precision and FAQs, this mindset feels quietly subversive.

    Not a Rejection, a Reminder
    Priestley is not calling for the end of competitive play. He is arguing for memory.
    Narrative gaming never died. It was crowded out of the conversation. What groups like Jason’s are doing is not inventing something new. They are remembering how the hobby once worked and choosing to make space for it again.
    The most radical idea in modern wargaming is not breaking the rules.
    It is remembering they were never the point.
  • Tabletop Miniature Hobby Podcast

    Rick Priestley on Narrative Wargaming: Part One

    16/12/2025 | 41 min
    We've seen some large-scale narrative games take place within the Bedroom Battlefields community these past couple of years. But is this approach often overlooked in favour of "balanced" points-based pitched battles?
    Jason and Mark from the Bedroom Battlefields community sit down with legendary game designer Rick Priestley to talk about the roots and future of narrative wargaming.
    They explore how tabletop wargames were played before points lists and tournament balance took over, and why story-led, games master driven play still matters today. The conversation ranges from early Warhammer and historical wargaming to massive multiplayer battles, campaign play, and the creative freedom that comes from trusting the people around the table.
    This is part one of a longer discussion, focusing on the shift from narrative play to competitive formats, and what was gained and lost along the way.
    Topics include:
    How wargames were played in the 1970s and early Warhammer era
    Why Rick Priestley avoids points-based systems in his own games
    The role of the games master in creating memorable experiences
    The shared DNA between early wargaming and role-playing games
    How commercial pressures reshaped Warhammer
    Why narrative campaigns struggled to survive despite strong ideas

    The result is a thoughtful, funny, and occasionally provocative conversation about play, creativity, and why wargames do not need to be hyper-competitive to be meaningful.
    Part two continues in the next episode of the Tabletop Miniature Hobby Podcast.
    Join the conversation:
    If narrative gaming, story-led battles, or games with a games master resonate with you, you are welcome to join the Bedroom Battlefields Discord at bedroombattlefields.com/discord

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Acerca de Tabletop Miniature Hobby Podcast

Did you grow up collecting and painting Citadel miniatures, and playing games like Warhammer, Warhammer 40k, HeroQuest, Battlemasters, and Space Hulk? Did you gradually grow out of the hobby only to find yourself plunging back in many years later, discovering great new games like Frostgrave, Rogue Planet, and Kings of War?The Bedroom Battlefields Tabletop Miniature Hobby Podcast brings you conversations about collecting, gaming, painting, terrain, and much more - often with a nostalgic twist.We also dive into topics such as productivity, balancing hobby time with other aspects of life, and the overall psychology behind playing with toy soldiers. 
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