PodcastsNoticiasSoftware Engineering Daily

Software Engineering Daily

Software Engineering Daily
Software Engineering Daily
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167 episodios

  • Software Engineering Daily

    Preparing for Q-Day

    16/06/2026 | 46 min
    Most of the cryptography securing the internet today rests on mathematical problems that classical computers cannot solve in any reasonable timeframe. That assumption is now being tested. Recent advances in quantum computing have dramatically compressed timelines, and many in the industry have set a target of full post-quantum security by 2029, meaning a complete migration

    The post Preparing for Q-Day appeared first on Software Engineering Daily.
  • Software Engineering Daily

    Developing Multiplayer Games in Godot

    11/06/2026 | 47 min
    Multiplayer games are among the hardest software systems to build, requiring developers to synchronize state across unreliable networks while maintaining fairness, performance, and a responsive player experience. Latency, cheating, server costs, and debugging distributed game logic all introduce complexity that single-player games never encounter. Dome Keeper is a minimalist tower defense game with roguelike elements

    The post Developing Multiplayer Games in Godot appeared first on Software Engineering Daily.
  • Software Engineering Daily

    SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning

    09/06/2026 | 51 min
    SED News is a monthly podcast from Software Engineering Daily where hosts Gregor Vand and Sean Falconer unpack the biggest stories shaping software engineering, Silicon Valley, and the broader tech industry. In this episode, they cover Apple‘s uncertain path beyond the iPhone. They also discuss Google‘s agentic pivot at Google I/O, a surge in DuckDuckGo

    The post SED News: Apple’s AI Problem, The Real Business Model of AI, and Token Cost Reckoning appeared first on Software Engineering Daily.
  • Software Engineering Daily

    Web Native Game Development

    04/06/2026 | 54 min
    The web has quietly become one of the most capable platforms for game development. Advances in WebAssembly, WebGL, and WebGPU have given developers tools that rival native desktop performance, while game engines like Unity and Godot have added robust web export pipelines. However, building games for the browser comes with its own set of constraints

    The post Web Native Game Development appeared first on Software Engineering Daily.
  • Software Engineering Daily

    The Hardware Bottleneck AI Can’t Fix

    02/06/2026 | 52 min
    Software engineering has developed powerful tools for observability, data management, and continuous testing, but hardware engineering has largely not kept pace. The feedback loops, tooling, and infrastructure that software engineers take for granted simply do not exist in most hardware programs. Nominal is a data platform built to help hardware organizations move at the same

    The post The Hardware Bottleneck AI Can’t Fix appeared first on Software Engineering Daily.
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Technical interviews about software topics.
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