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two & a half gamers

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two & a half gamers
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  • two & a half gamers

    🚨📢 BREAKING NEWS: Record Revenue, Record Layoffs, Why Only 2 Genres Are Actually Winning in 2026

    02/05/2026 | 9 min
    The mobile gaming industry just posted record revenue
    ($195.6B) while simultaneously firing 44,000 developers.
    Here's what's actually going on.

    Matej Lančarič flies solo this week to break down the five
    stories that matter most: NTE's massive global launch,
    IronSource's official shutdown after one of the worst
    acquisitions in mobile gaming history, the State of Mobile
    Gaming 2026 report and what its genre data really tells us,
    Adam Foroughi's spicy 20VC interview, and Google's ad tech
    antitrust ruling that's about to reshape programmatic
    advertising.

    Five stories, one signal: the market growth is real but
    extremely concentrated. If you're not in the right two
    genres or one of the live-service giants, you're competing
    for table scraps.

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    ⏱️ TIMESTAMPS

    00:00 Record revenue, record layoffs paradox
    00:50 NTE / Neverness to Everness global launch
    02:30 IronSource is officially dead — RIP $4.4B acquisition
    03:45 $195.6B revenue + 44K layoffs — the concentration story
    05:15 Adam Foroughi on 20VC — $83M payday, AI, layoffs
    05:45 Google ad tech antitrust ruling — what comes next
    06:30 Closing — the week ahead

    ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━

    📌 KEY TAKEAWAYS

    — Global gaming hit $195.6B in revenue in 2025, the highest
    annual total on record. Meanwhile 44,000+ dev jobs have
    been cut since 2022, with another 2-3K already gone in
    2026. One in three US developers laid off, 48% still
    jobless.

    — IronSource is dead. The $4.4B Unity acquisition is one
    of the most controversial deals in mobile gaming history
    — Supersonic is being sold off, and three and a half
    years later there's almost nothing left of IronSource
    inside Unity. Unity Vector grew 48% YoY though, so the
    ad business itself isn't dying.

    — NTE (Neverness to Everness) launched globally April 29
    on PC, Android, iOS, PS5, and Mac with cross-platform
    progression. Same team behind Tower of Fantasy. Massive
    IP, production values, and gacha — benchmark is Genshin
    and Zenless Zone Zero.

    — Adam Foroughi's 20VC interview is required listening.
    $83M CEO payday after a 92% stock drop, AI vs layoffs,
    AppLovin's run as one of the best-performing tech
    businesses right now.

    ---------------------------------------
    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Podcast:

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA

    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
  • two & a half gamers

    💀​ Review Radar #11: 80% of the games we covered are already dead!

    30/04/2026 | 34 min
    Welcome to Review Radar #11 — the "broken dreams and hopes" edition. We revisit every game they reviewed between September and December last year to see which ones survived, which ones got killed, and which ones genuinely broke through.

    The verdict is brutal. AceCraft dropped from 800K downloads a day to 4K. Galaxy Defense never scaled. The Squad Busters of the world joined Supercell's graveyard. But there were real winners: The Tower, Level Devil, Sunday City (the "Casino GTA"), and Heads Down all proved that smart design beats hype every time.

    If you want to understand what actually predicts mobile game survival, this is the episode.
    #mobilegaming #gamedesign #useracquisition #liveops #f2p

    Get our MERCH NOW: 25gamers.com/shop
    --------------------------------------
    PVX Partners offers non-dilutive funding for game developers.
    Go to: https://pvxpartners.com/
    They can help you access the most effective form of growth capital once you have the metrics to back it.
    - Scale fast
    - Keep your shares
    - Drawdown only as needed
    - Have PvX take downside risk alongside you
    + Work with a team entirely made up of ex-gaming operators and investors
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
    ---------------------------------------
    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA

    ⏱️ TIMESTAMPS

    00:00 Cold open — "broken dreams" radar incoming
    01:51 AceCraft, Galaxy Defense and the September graveyard
    07:54 The Tower — one of the best games we've reviewed
    12:01 Sudoku Master and the puzzle category check-in
    20:11 The Supercell post-2018 graveyard + MoCo's slow death
    28:38 Sunday City — the "Casino GTA" winning at $100K/day
    34:00 Final verdict — who survived and who didn't

    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
  • two & a half gamers

    💡 How to create new mobile games 101, 2026 edition 😎

    29/04/2026 | 21 min
    How do you pick the right core for your next puzzle hit?

    Jakub Remiar breaks down the methodology behind some of
    the most successful puzzle launches of the last two years
    — Domino Dreams, Magic Sword, Block Out, Hexa Out, Arrow
    Gem — and explains the pattern that connects all of them.

    The short version: stop trying to invent new cores. Find a
    puzzle sub-genre that already has massive download volume
    but is monetized almost entirely through ads. Take that
    core, wrap it in level-based design, blockers, and live-ops
    polish, and convert the ad-revenue audience into IAP
    players. Domino Dreams did it with Domino. Magic Sword did
    it with Water Sort. Block Out did it with Color Block Jam.
    Same playbook every time.

    This is the video to send to anyone who asks "what genre
    should I build in next."

    Potensus is a premium ad network built by people who've actually been on both sides of this industry - game publishers, agencies, and successful exits. They get it.

    Here's the thing - Potensus has direct deals with Amazon, Apple, Coca-Cola, Vodafone. Not programmatic. Direct. Those budgets land in your game at premium CPMs, no middleman tax.

    And they handle everything with their in-house team. PLUS they're partnered with PlayableMaker WINK WINK - so they'll take a brand's YouTube video or a static banner and actually turn it into a playable ad or rewarded video. Proper interactive format, built for gaming inventory. Brands getting a gaming-native creative, publishers getting higher CPMs. Everyone wins.

    Head to potensus.com to get started or check their creative portfolio here
    https://vimeo.com/showcase/12093300?fl=so&fe=fs

    ⏱️ TIMESTAMPS

    00:00 Intro — how to pick a core for a new puzzle game
    02:21 Domino Dreams: capturing the Domino category
    05:20 Magic Sword: turning Water Sort into IAP gold
    07:50 Spyke Games / Combo Games portfolio strategy
    10:50 Hexa Out — when iteration becomes innovation
    13:00 Grand Games portfolio: the templatization machine
    15:55 Arrow Gem: the obvious next move after Lesmore's Arrows
    17:30 Why this is a lottery — and consistency wins it
    18:30 Closing methodology: pick your strengths, know your shot

    📌 KEY TAKEAWAYS

    — The opportunity isn't in inventing new puzzle cores.
    It's in finding ad-driven puzzle categories with high
    download volume and converting them to IAP via level
    design, blockers, and live-ops.

    — Domino Dreams isn't a Domino game. Magic Sword isn't
    a Water Sort game. They're level-based puzzlers with
    a familiar core wrapped around them — that's the trick.

    — Category ceiling matters: Domino Dreams will likely
    cap around $7–8M/month because the niche is finite.
    That's still a profitable, sustainable hit.

    — Studios like Grand Games and Spyke have built a
    consistent template: 80% finished metagame engine +
    swap in the new trending core + 20% iteration.

    — Lesmore's Arrows is the current source code —
    everyone is iterating on it (Hexa Out, Arrow Gem,
    countless clones).

    #mobilegaming #gamedesign #puzzlegames #liveops #f2p

    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA

    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar

    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
  • two & a half gamers

    💰🚜 How Playrix turned a 17-Year-Old Tycoon into a $45M/Month UA & Match-3 engine

    27/04/2026 | 1 h 52 min
    Township just hit $45M/month - at 17 years old. How?
    We sit down with Erno Kiiski (Game Refinery, a Liftoff company) to dissect what is arguably the most underrated transformation in mobile gaming: how Playrix quietly turned an evergreen farming tycoon into a stealth match-3 game with the tycoon repurposed as a UA funnel.

    We trace 17 years of Township across five eras — from Facebook Canvas farming sim to hyper-casual mini-game platform to its current form, where match-3 is the main engine and the tycoon is essentially the onboarding. Plus a year-by-year archaeology dig through Township's UA creatives from 2019 to 2026: Pull the Pin, Golden Goblins, Idle Lumber, King Shot iterations,
    and AI-generated ads.

    If you work in mobile games, product, or UA — this episode will change how you think about evergreen titles, portfolio strategy, and the CPI/LTV equation.

    Get our MERCH NOW: 25gamers.com/shop
    --------------------------------------
    PVX Partners offers non-dilutive funding for game developers.
    Go to: https://pvxpartners.com/
    They can help you access the most effective form of growth capital once you have the metrics to back it.
    - Scale fast
    - Keep your shares
    - Drawdown only as needed
    - Have PvX take downside risk alongside you
    + Work with a team entirely made up of ex-gaming operators and investors
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
    ---------------------------------------
    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Matej Lancaric⁠
    Special Guest: Erno Kiiski
    https://www.linkedin.com/in/erno-kiiski/

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA

    Chapters
    00:00 - Epic intro
    01:23 - Welcome + Game Refinery intro with Erno Kiiski
    03:36 — Why Township now ($45M/month)
    07:29 — The five eras of Township
    20:37 — Pull the Pin and the Playrix portfolio play
    23:00 — 2021: when the puzzle became the core
    38:24 — Disco Ball and sense-of-urgency design
    57:47 — The January 2026 currency inflation play
    1:18:21 — Township is a UA funnel, not a tycoon
    1:19:32 — The Reverse 4X concept
    1:23:08 — UA creatives archaeology: 2019 → 2026
    1:47:38 — Is Playrix now bigger than Dream Games?
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

    💬 Comment below: do YOU remember Facebook Canvas?
    🔔 Subscribe to stay two and a half steps ahead
  • two & a half gamers

    🎲 Dicero: Habby’s biggest bet (And biggest risk?)

    26/04/2026 | 40 min
    Habby goes ALL-IN on midcore… and removes ads

    Today, we break down Dicero, the latest game from Habby — and honestly, it’s one of the most surprising strategy shifts we’ve seen in a while.

    👉 No rewarded ads
    👉 Deep midcore progression
    👉 Heavy gacha monetization
    👉 Roguelite dice gameplay inspired by Balatro

    This is NOT the Habby we knew.

    We cover:

    🎲 Core gameplay (dice poker + roguelite systems)
    💰 New monetization (subscriptions, gacha, no ads)
    📉 Why removing rewarded ads might hurt scale
    📊 Habby’s declining trends vs Survivor.io peak
    🎯 UA challenges and creative direction

    👉 This is a bold move. But is it the right one?

    Get our MERCH NOW: 25gamers.com/shop
    --------------------------------------
    PVX Partners offers non-dilutive funding for game developers.
    Go to: https://pvxpartners.com/
    They can help you access the most effective form of growth capital once you have the metrics to back it.
    - Scale fast
    - Keep your shares
    - Drawdown only as needed
    - Have PvX take downside risk alongside you
    + Work with a team entirely made up of ex-gaming operators and investors
    ---------------------------------------
    For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.
    Our sponsor FastSpring:
    Has delivered D2C at scale for over 20 years
    They power top mobile publishers around the world
    Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.
    ---------------------------------------
    This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.
    Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠
    Podcast:

    Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-3bckldvr8-8PXvzciMWdheOzED9hq0SA

    Chapters
    00:00 Intro — Habby changed strategy
    01:30 Dicero first impressions
    03:00 Dice poker gameplay explained
    06:00 Balatro comparison
    09:00 Why it feels more hardcore
    12:00 Monetization shift (NO ADS)
    15:00 New gacha + progression system
    18:00 Energy economy (and why it’s weird)
    21:00 Co-op mode and social systems
    24:00 Event and live ops breakdown
    27:00 Webshop strategy
    29:00 UA creatives analysis
    33:00 AI creatives vs weak UGC
    36:00 CPI challenges
    38:00 Final verdict — risky bet
    ---------------------------------------
    Matej Lancaric
    User Acquisition & Creatives Consultant
    ⁠https://lancaric.me
    Felix Braberg
    Ad monetization consultant
    ⁠https://www.felixbraberg.com
    Jakub Remiar
    Game design consultant
    ⁠https://www.linkedin.com/in/jakubremiar
    ---------------------------------------
    Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!
    Hit the Subscribe button on YouTube, Spotify, and Apple!
    Please share feedback and comments - [email protected]
    ---------------------------------------
    If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric
    Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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This is a no BS gaming podcast. We share insights, knowledge and fun gossip relating to the topics of User Acquisition, Game Design and Ad monetisation. You will find here actionable insights in a fun and relaxed atmosphere. A safe space where we mimic the honesty of a 4am conference discussion. Enjoy & let us know your feedback!
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