PodcastsEconomía y empresaThe Business of Video Games Podcast

The Business of Video Games Podcast

The Business of Video Games Podcast
The Business of Video Games Podcast
Último episodio

62 episodios

  • The Business of Video Games Podcast

    Episode 56 - From the ass end of nowhere - Johan Pilestedt Pt. 1

    14/05/2026 | 47 min
    It's finally time for the first round of our exclusive deep-dive series with Arrowhead Game Studios CCO & Founder Johan Pilestedt!

    In this kickoff episode, we take a closer look at Johan's roots in Gällivare, a remote Swedish mining town where Johan at one point practiced as a miner minor (or was it a minor miner..?). Having his mind blown by 3D dinosaur magazines and watching Aliens (at age eight!), we explore Johan's following early obsession with Zelda and his adventure into the PC modding scene.

    The defining moment?

    Arriving at university to study game development (and beer!) and then grabbing the most important prize at the 2008 Swedish Game Awards, which led Johan and his friends to finally make the decision that would change their lives forever.

    Watch Arrowhead win at the Swedish Game Awards 2008 here

    Follow Johan and Arrowhead Game Studios here.
  • The Business of Video Games Podcast

    Episode 55 - Recoup is self-destructive - Tim Bender Pt. 2

    01/05/2026 | 59 min
    We are back with the second part of our conversation together with our good friend Tim Bender as the we dive deeper into the weeds of some of the most surprising moves in the industry lately.

    Why not start with the backstory of the Ubisoft partnership on Heroes of Might and Magic: Olden Era for example?

    Far from a simple hand-off, Tim explains how a long-term dialogue led to a specialist publisher stepping in to steward a legendary IP, and why a massive corporate player sought out a niche team to help find the right "indie" formula for a classic series.

    And that’s not all.

    Following some recent “LinkedIn shenanigans”, Tim doubles down on his advice that most indie developers are actually better off self-publishing than signing with a publisher that fails to add true value.

    Expect a candid look at the power dynamics between creators and financiers, concluding with an exploration of why remaining private, and avoiding “public company logic”, is the only way to keep Hooded Horse’s 100-year mission on track.

    Thanks again for joining us Tim!

    Find out more about Tim and Hooded Horse here.
  • The Business of Video Games Podcast

    Episode 54 - 100 plus years - Tim Bender Pt. 1

    16/04/2026 | 51 min
    In the first part of our two-parter, Shams sits down with Tim Bender from Hooded Horse to pull back the curtain on one of the currently most talked-about trajectories in modern indie game publishing.

    From the logistical realities of scaling a team to the philosophical "final form" of a sustainable games business, Tim breaks down the internal logic of the Hooded Horse portfolio at the same time as he explains "why a survival horror cult classic might actually have more in common with a hardcore strategy title than a genre label suggests". Yes, you read that right the first time.

    As the conversation dives deeper into the financials of the industry, Tim outlines his provocative stance on "recoupment" and why he believes the traditional safety nets used by publishers might actually be a "disease" that strangles developer creativity and cash flow.

    And then of course, comes the question, will Hooded Horse continue on this successful path 100 years from now..?

    Listen and find out for yourself!

    Follow Tim Bender and Hooded Horse here.
  • The Business of Video Games Podcast

    Episode 53 - "Blizzard of Oz" - Trent Kusters Pt. 2

    02/04/2026 | 43 min
    Sorry for being late! After a not so welcomed water leakage at our producers studios, we are back with the second part of our conversation with Trent Kusters, the visionary co-founder of League of Geeks!

    Shams rides this one solo since Fernando is on a trip across the pond and it's time to get into the "messy middle" of building a studio that lasts over a decade in an industry that sometimes feels like it's trying to shake you off.

    Trent opens up about the early days of Australian Kickstarter hurdles and the pivots required to keep a premium title sustainable when everyone else was chasing free-to-play trends.

    We also get a rare, candid look at the internal culture of League of Geeks, where Trent shares some reflections on the loss of co-founder Adam Duncan and how that reshaped his view on honoring talent and charting a company's future.

    Thanks to Trent for joining us! Please follow Trent and League of Geeks here.
  • The Business of Video Games Podcast

    Episode 52 - Just get published - Trent Kusters Pt. 1

    15/03/2026 | 1 h 1 min
    Imagine what happens when a new episode of The Business of Video Games Podcast all of a sudden release on a Monday! Almost as mindwrecking as if one accidentally started a career in game development, right? Well, say no more dear listener! In this episode, Shams sits down with Trent Kusters, co-founder of League of Geeks (Armello), who did just that.

    In this first part of our two part interview with Trent, he unpacks the unlikely chain of events that led him into the industry. From bluffing(!) his way into covering the Halo 3 midnight launch as a journalist (...student?) to shipping 10 games in three years at Australia’s Torus Games, Trent shares how daring decisions, a good portion of curiosity and a bit of naivety shaped his early career.

    We dive into what it was like learning game development in a fast-moving “factory” studio, why constraints can make some designers better, and how those early lessons later affected Trent’s approach to building studios and most of all - games.

    BUT NOT before Shams and Fernando have talked about Steams 2025 Year Summary Blog Post.

    For more from Trent Kusters, please follow him on LinkedIn here and Twitter here.
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Acerca de The Business of Video Games Podcast
Welcome to The Business of Video Games Podcast.A show where we shed some light on the inner workings of the games industry—the why, how, who, and what the hell?! behind business decisions, publishing calls, and the steps (and missteps) that happen behind the scenes. Basically: the inside view on how and why things are actually done the way they are. Not just guesswork on 4Chan. The podcast is hosted by Shams Jorjani (CEO of Arrowhead Game Studios, Chairman of the Board at Hooded Horse, and founder of the Almost Ready Games Fund) and Fernando Rizo (former Chief Sales & Business Development Officer at Raw Fury, now Partner at Kaboodle Games). In every episode, we invite a guest from the industry to unpack an interesting decision or event, share lessons learned, or explain why all of us armchair experts got it wrong (or occasionally right). This podcast previously ran for four years at Paradox Interactive and was available there until they decided to remove it. It might yet return someday - as a DLC in one of their games.
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