519 episodios
- Attention Sega nerds! This Nice Bonus episode is for you!
During our episode on 90's consoles Mark found out there were so many obscure Sega accessories that they couldn't fit in the episode and deserved their very own spotlight. Please enjoy this Nice Bonus short episode all about them!
Sega Consoles - From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?
Clank!: A Deck-Building Adventure
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Board Game Geek
Clue: The Great Museum Caper
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Board Game Geek
The game board for Clue: The Great Museum Caper
Our spreadsheet of Flowers, Powers, and Barriers.
Prompt
Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.
Game type
Tabletop game
Materials
Game board
Thief meeples
Barrier cards
Flower tokens
Flower combination legend
Flower box containers
Ability tracker
"a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"
Setup
Lay out the board
Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber
Distribute flower tokens
Shuffle flower tokens in a bag
Add flower tokens to flower boxes without looking at them
Place the boxes on the marked spaces on the board
Distribute the remaining flower tokens around the flower patches marked on the board
Place barriers
Shuffle barrier cards
For each marked space on the board, draw a barrier card and place it on the space
Player setup
Choose a thief meeple
Take a flower combination legend
Take an ability tracker
Rules
Players are thieves after the same jeweled flower in the center of the board
Players must gather different flowers to give them the ability to get through the board/maze
Goal is to get through to the center of the maze-like building first
Players navigate to get the different flowers
Combinations of flowers give you new abilities (either mundane or super-powered)
Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
Could be places or a power that allows you to remove all of your powers
Players need to get these powers to get through barriers in the game
Barriers can be gotten through by various means (2 or 3, minimum 1)
On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
Some places have flower boxes, and they’d give you a random flower
More of the flower boxes in the center of the board
If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
Players create new barriers for the winning one to keep them from being able to get out - Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...
Narrative-Driven Puzzles
Game Design
Narrative
Tinselfly
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Steam
Gorogoa
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Steam
The Longest Journey
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Steam - Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.
Junction Jam
gamescom
0:15:35
Geology In Games
Nicolas Steno
Wikipedia
The potential for using video games to teach geoscience: learning about the geo…
Edward G. McGowan and Lewis J. Alcott
European Geosciences Union
0:36:00
Shipping Updates
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- Añadir radios y podcasts a favoritos
- Transmisión por Wi-Fi y Bluetooth
- Carplay & Android Auto compatible
- Muchas otras funciones de la app


Nice Games Club - a gamedev podcast!
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