518 episodios
- Attention Sega nerds! This Nice Bonus episode is for you!
During our episode on 90's consoles Mark found out there were so many obscure Sega accessories that they couldn't fit in the episode and deserved their very own spotlight. Please enjoy this Nice Bonus short episode all about them!
Sega Consoles - Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...
Narrative-Driven Puzzles
Game Design
Narrative
Tinselfly
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Steam
Gorogoa
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Steam
The Longest Journey
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Steam - Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.
Junction Jam
gamescom
0:15:35
Geology In Games
Nicolas Steno
Wikipedia
The potential for using video games to teach geoscience: learning about the geo…
Edward G. McGowan and Lewis J. Alcott
European Geosciences Union
0:36:00
Shipping Updates - This week, Ian emerges from the clubhouse vents to fill-in for Stephen as Dale gives us a bare minimum prompt with maximum implications.
Prompt
"Make a game called 'Triage Simulator'"
Game type
Design document
Player count
1
Rules
Triage - the verb
Learn about the consequences of your actions later
Papers Please-like interface
Situation/Scenario
Buckets to sort in - limited space within the bucket
Every level is a different situation
Level 1 - Hospital
Level 2 - Pizza Day at the Elementary School
Level 3 - Water Station at a Marathon
Level 4 - Planning a Foot Route as a Courier
Level 5 - Anubis is back from vacation and he’s backlogged
???
Level 7 - In the pizza store making the pizza for the elementary school
A system-based puzzle - Scheduling and ordering
Information you don’t have
How many more of each type are coming in?
Information that lets you anticipate incoming situations
Events happening in the background that mean something going to come in at some point
You get the case
Outside context as a bulletin on the side that is in natural language and would have some influence on the level that the player doesn’t know yet
Time constraint known (5min, 90s)
The Puzzle
Sorting - the simplest system possible of how much resources go where
Highest Priority
Pretty Important
Mid-tier
Low Priority
Meh
Cannot rank within the bucket (eg. cannot say there is a highest priority of highest priority items)
Put in buckets or stamp it with a stamp
Each item gets ranked on certain variables which then designate which tier it should be assigned
No right answer - aiming for highest efficiency
Walkthrough a level - Sandwich lunch orders
BIG TRIAGE MACHINE that gets plonked onto a desk
Area of the broader context of what’s happening (updated throughout the shift time)
Deck of cards with variables for that level (eg. Order for 3, the order, how much it cost, extra paid to rush, for or to go)
Timing element - different form per level
Punches into the card to annotate the cards (with unique shaped punches Urgency
Impact
Severity
Scale
Consequence
Exceptional (YES/NO)
Feed the punch card into a different part of the machine which crunches the punch numbers and gives a recommendation that the player can then either follow or ignore
Want to be able to punch as much as you want into one card
If punch 2, will average the numbers out
Or always read the lowest number?
What if more than 2 punches? The machine is snarky at you?
Put the card into 1-5 slots in the contraption that then stamps the thing and keeps it in its own mail slot as the final verdict (can’t get it back) with counters of how many went through each slot.
Someone picks up the tickets periodically and gives vague body language feedback on the ticket
Accessibility features:
Pause while reading
Time scale adjustments 0.75x, 0.5x, 0.25x
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- Añadir radios y podcasts a favoritos
- Transmisión por Wi-Fi y Bluetooth
- Carplay & Android Auto compatible
- Muchas otras funciones de la app


Nice Games Club - a gamedev podcast!
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