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Nice Games Club - a gamedev podcast!

Lydia, Stephen, and Mark
Nice Games Club - a gamedev podcast!
Último episodio

519 episodios

  • Nice Games Club - a gamedev podcast!

    Sega Consoles

    01/01/1
    Attention Sega nerds! This Nice Bonus episode is for you!
    During our episode on 90's consoles Mark found out there were so many obscure Sega accessories that they couldn't fit in the episode and deserved their very own spotlight. Please enjoy this Nice Bonus short episode all about them!
    Sega Consoles
  • Nice Games Club - a gamedev podcast!

    Nice Games Jam: "The Great Floral Heist"

    20/08/2026
    From a floral prompt, a daring caper blossoms. This week your Nice Hosts answer the question: How many flowers to you have to eat to pull off a heist?
    Clank!: A Deck-Building Adventure
     - 
    Board Game Geek

    Clue: The Great Museum Caper
     - 
    Board Game Geek

    The game board for Clue: The Great Museum Caper

    Our spreadsheet of Flowers, Powers, and Barriers.

    Prompt
    Create a game about flowers. The flowers may give you powers (regular or super) or may become animated when they are in full bloom. An example of a regular power is power of attorney or a driver's license and example of a superpower is invisibility.

    Game type
    Tabletop game

    Materials
    Game board

    Thief meeples

    Barrier cards

    Flower tokens

    Flower combination legend

    Flower box containers

    Ability tracker

    "a one-to-one scale replica of a particularly rare flower completely made of precious metals and gems"

    Setup
    Lay out the board
    Place the "one-to-one scale replica of a particularly rare flower completely made of precious metals and gems" in the center chamber
    Distribute flower tokens
    Shuffle flower tokens in a bag
    Add flower tokens to flower boxes without looking at them 
    Place the boxes on the marked spaces on the board
    Distribute the remaining flower tokens around the flower patches marked on the board
    Place barriers
    Shuffle barrier cards
    For each marked space on the board, draw a barrier card and place it on the space
    Player setup
    Choose a thief meeple
    Take a flower combination legend
    Take an ability tracker

    Rules
    Players are thieves after the same jeweled flower in the center of the board 
    Players must gather different flowers to give them the ability to get through the board/maze
    Goal is to get through to the center of the maze-like building first

    Players navigate to get the different flowers
    Combinations of flowers give you new abilities (either mundane or super-powered)
    Players may only have 3 active abilities at a time (if you get a new one, the first one gets pushed out)
    Could be places or a power that allows you to remove all of your powers

    Players need to get these powers to get through barriers in the game
    Barriers can be gotten through by various means (2 or 3, minimum 1)

    On the board there are places where flowers grow (distributed fairly) (tokens of a color/image)
    Some places have flower boxes, and they’d give you a random flower
    More of the flower boxes in the center of the board

    If someone gets to the center, they win, but the others now want to try and get them caught (so they can now win)
    Players create new barriers for the winning one to keep them from being able to get out
  • Nice Games Club - a gamedev podcast!

    "Your second draft." Code Comment; The Critical Eye Part 2

    13/08/2026
    In this episode, Mark touts the virtues of commenting, Stephen dreads the topic, and Lydia wishes she could talk about marginalia.
    Code Comment

    The Critical Eye Part 2

    This is part 2 to The Critical Eye in Episode 416
    "I saw a Beatle."
  • Nice Games Club - a gamedev podcast!

    Narrative-Driven Puzzles (with Brian Crick)

    06/08/2026
    Brian Crick is in the clubhouse to talk about how he intertwines narrative and puzzles in his game Tinselfly. We talk about character motivation, player buy-in, and where you even start with a project like this. And if you also are late to playing Myst, you'll learn you are not alone. Just... don't bring Mark the red pages...
    Narrative-Driven Puzzles

    Game Design
    Narrative

    Tinselfly
     - 
    Steam

    Gorogoa
     - 
    Steam

    The Longest Journey
     - 
    Steam
  • Nice Games Club - a gamedev podcast!

    “That’s not how Lutherans work” Geology In Games; Shipping Updates

    30/07/2026
    Stephen is still away so Ian Peters uses that as an excuse to talk about rocks and how that relates to storytelling. Also in this episode, Mark is preparing for an exciting trip and Lydia is hype about trains for a good reason.
    Junction Jam

    gamescom

    0:15:35
    Geology In Games

    Nicolas Steno
    Wikipedia

    The potential for using video games to teach geoscience: learning about the geo…
    Edward G. McGowan and Lewis J. Alcott
    European Geosciences Union

    0:36:00
    Shipping Updates
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The podcast where nice gamedevs talk gaming and game development. Nice!
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