Saltar al contenido
PodcastsHistoriaA Trip Down Memory Card Lane

A Trip Down Memory Card Lane

David Kassin and Robert Kassin
A Trip Down Memory Card Lane
Último episodio

314 episodios

  • A Trip Down Memory Card Lane

    Ep.314 – One More Turn: Sid Meier's Eleven Year Road to Civilization

    03/09/2026 | 1 h 10 min
    In 1991, Civilization shipped from a company that barely wanted to publish it, the culmination of a promise Sid Meier had made to himself eleven years earlier, to write the ultimate strategy game. This week, David, Rob, and returning guest Damon Robson trace how it came together, from banned office prototypes and a bank job making games about money, through MicroProse and Bruce Shelley's daily feedback loop, and the wishlist Meier built off an old war game called Empire. We look at the floppy disk left on a chair every night for months, the real time to turn based pivot, the map cut in half a month before release, and a contractor status dispute between Meier and Shelley that still doesn't fully agree on what happened. Join us as we celebrate thirty five years of the game that taught an entire genre how to make players stay for one more turn, on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/8960c296-d786-48b6-8625-d3dde16877ca
    Read transcript
  • A Trip Down Memory Card Lane

    Ep.313 – I am Batman: What Restraint Gave to Batman: Arkham Asylum (2009)

    27/08/2026 | 1 h 2 min
    In 2009, Rocksteady Studios released Batman: Arkham Asylum, a game that would hold the Guinness World Record for most critically acclaimed superhero game ever. On today's episode, we trace how a small studio rising from bankruptcy built a masterpiece through restraint. We explore the philosophy that guided every decision: identify what makes Batman Batman and protect it from everything else. We investigate two years of iteration, characters cut, and features abandoned in service of a single vision. And we examine why saying no became the way to create something true. Join us as we look at the studio that changed what superhero games could be — on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/ed958731-c5e5-4c17-b5ce-3f5bdf643289
    Read transcript
  • A Trip Down Memory Card Lane

    Ep.312 – From Rogue to Roguelike: The Story of a Game and the Genre It Started

    20/08/2026 | 1 h
    In 1980, two college students at UC Santa Cruz set out to build a game that could surprise even the people who made it. Rogue spread across university computer systems without ever being sold, made its creators almost nothing, and quietly gave an entire genre its name. Dave and Rob trace the full story, from Michael Toy's first encounter with a mainframe at his father's nuclear facility, through the years of development at Santa Cruz and Berkeley, to the commercial attempt that failed because the game was already everywhere for free. Then they explore everything Rogue left behind: the design principles that defined a genre, the family tree that grew from its roots without access to its source code, and the community that spent three weeks on USENET arguing about what to call it all before landing on the only name that made sense, on today's trip down Memory Card Lane..

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/7802bf91-55c1-4d27-a903-06684392e83e
    Read transcript
  • A Trip Down Memory Card Lane

    Ep.311 – Teaching an Elephant to Dance: How IBM's Reluctant Gamble Produced their Personal Computer

    13/08/2026 | 57 min
    In 1981, IBM was the most dominant force in computing the world had ever seen, and the last company anyone expected to build a machine for the home. This week, we trace how a rejected 1979 business plan turned into the IBM Personal Computer, following the reluctant path from Frank Cary's boardroom to a renegade engineering team in Boca Raton, Florida. We explore how a manager named Don Estridge broke nearly every rule IBM held sacred to hit an impossible deadline, why the machine's open architecture happened almost by accident, and how that same decision quietly built the foundation an entire generation of PC gaming would grow up on. Join us as we watch an elephant learn to dance, on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/d3f6356c-162d-46c8-a29f-da73ab71c1fa

    This podcast is powered by Pinecast.
    Read transcript
  • A Trip Down Memory Card Lane

    Ep.310 – Built to Stay Close: Kawazu, the Q Fund, and the Strange Birth of Final Fantasy Crystal Chronicles

    06/08/2026 | 1 h 6 min
    In 2003, Final Fantasy Crystal Chronicles brought the Final Fantasy name back to a Nintendo console for the first time in nearly a decade, and it did so by way of one of the strangest corners of Square's history. In this episode, David and Rob trace how the box office failure of Final Fantasy: The Spirits Within nearly sank the company, and how that crisis led Square to build a walled off subsidiary called the Game Designers Studio, backed by Nintendo's own development fund, just to quietly return to Nintendo hardware without disturbing its relationship with Sony. They dig into Akitoshi Kawazu, the SaGa creator put in charge of the project, and why his reputation for unconventional design explains everything from the missing job system to the game's central chalice mechanic. They also explore the reasoning behind one of gaming's most notorious hardware requirements, a Game Boy Advance and link cable for every player. Join David and Rob as they trace the corporate crisis and the strange design philosophy that built Final Fantasy Crystal Chronicles on today's trip down Memory Card Lane.

    Send us your feedback online: https://pinecast.com/feedback/a-trip-down-memory-card-lane/efd2d61a-5dd7-4e8d-a519-8139183a62c7

    This podcast is powered by Pinecast.
    Read transcript
Más podcasts de Historia
Acerca de A Trip Down Memory Card Lane
A Trip Down Memory Card Lane is a weekly video game history podcast that tells one story per episode, guided by the current week in gaming history. Hosted by brothers David Kassin and Robert Kassin, the show explores the stories behind the games we grew up with. It looks at the creative risks, technical limitations, business realities, and human decisions that shaped what players ultimately experienced. It’s a show for anyone who likes knowing how things were made, why certain paths were chosen, and what those moments can tell us about the industry as a whole. If that sounds like you, come take a thoughtful trip down Memory Card Lane with us each week.
Sitio web del podcast

Escucha A Trip Down Memory Card Lane, Cualquier tiempo pasado fue anterior y muchos más podcasts de todo el mundo con la aplicación de radio.es

Descarga la app gratuita: radio.es

  • Añadir radios y podcasts a favoritos
  • Transmisión por Wi-Fi y Bluetooth
  • Carplay & Android Auto compatible
  • Muchas otras funciones de la app