67 episodios
- Our Guests
For this episode we welcome Malin and CJ, which Ludo met in person at ChaosiumCon UK 2025.
The book we’re talking about is “Life and Traditions under the Sun Dome”
Ludo also took so long to edit this episode that Malin and CJ’s next books are already out: “Three Doors to Your Heart” and “Uleria Loves You”
Malin is on Bluesky and has a Patreon
CJ is also on Bluesky
Show Notes
Things we discussed in this episode:
Malin and CJ published a book about Life and Traditions of the Sun Dome because they’ve been playing there for a while.
Malin got into Glorantha via CJ, and became fascinated by stuff in Cults of Terror.
CJ got into Glorantha via some people talking about RuneQuest and its cultures, religions, weird spells, and “walking tapirs”.
After playing in Pavis and the Big Rubble, CJ bought RQ3 and some RQ2.
The Dragon Pass board game
Playing near Sun County in HeroQuest, with the Cradle scenario.
CJ bought the RQ3 Sun County book, reading it directly in the post office.
It was hard to get a group going.
The “Life and Traditions” book is a “more detailed” Sun County, compatible with previous official material (Sun County) and JC material (Black Spear, Sandheart).
Many people have written stuff in that area, it’s important to honour that.
Back in the day, it felt like Sun County was more “bronze age” and exotic than Sartar, which felt more “celtic” and common.
Research for the book included a lot of Bronze Age history.
Big spears, shield walls, and hoplites!
Back in the day, there wasn’t much material on Sartar. A lot of books were out of print, and in piracy was the only way to access them.
Very trusting people who mail their copy of Griffin Mountain to strangers to read and send back!
Sun County was a “standalone” book and setting, easier to grasp than other places in Glorantha.
To secular Sweden, religious fanaticism is exotic!
The reason for the “Life and Traditions” book is that many players have questions… sometimes weird questions…
Malin wanted to emulate the “Daily Life in <place>” children books about ancient Egypt or Greece: what is it to live in these places and times? Also, a desire to answer questions to the players who didn’t know Glorantha.
Malin loves making house rules and handouts!
A character wants to get married? Write a handout about property rights! “It escalates so fast!”
Between different regions of Genertela there are different rules and cultures. Sun County should feel different from Sartar.
“RuneQuest is a game for over-thinkers”
CJ is a sociologist, so how does the class system work!?
“Life and Traditions” has a bibliography! It’s serious work!
It’s a xenophobic and misogynistic place but they have nice beaches.
CJ looks at other countries with the same problems for reference, in addition to historical Bronze Age and Iron Age, and previous Gloranthan material.
People are still people, and it’s interesting to see how people would react and behave in a place like Sun County.
How to use this book? As an academic description of Sun County, or as a collection of articles to be skimmed and picked from as needed?
“It should be read but not memorized”.
“It’s a confidence builder”.
Instead of adding more history and names and places, the book tries to just add more context to one already established place.
Joerg likes the tables to “look around the house”.
Ludo likes the random event table.
Players can read the book, there is not much “secret information”.
The bad stuff in Sun County: patriarchy, xenophobia, etc. How is that fun to play? Depends on the group… it can be treated as background vibe, or as the main theme.
The book also shows how to play other types of characters.
CJ tried to lean into the set parameters of the place, as established by prior material: Yelmalio is patriarchal, Ernalda is made into a subservient wife, and Zola Fel provides a good part of the fertility magic that Ernalda usually provides elsewhere, etc.
Still had to “address the elephant in the room and make everyone feel welcome at the table”.
CJ and Malin had several women characters in their campaign. What does that mean for them? How do they live in this society?
CJ makes the good point that it’s like playing Call of Cthulhu in the default era of the 1920s, which is a “horribly racist” time in America.
“The gamemaster has to address this with the group”, deciding how much to lean into it or address it.
Ludo mentions Harlem Unbound as an example of leaning into the racism of the 1920s for Call of Cthulhu.
Cool stuff in Sun County: as a foreigner, you interact with a very weird and insular society!
An excuse for sending your PCs to Sun County is that the River of Cradles is strategically important!
Do your players enjoy being “administratively frustrated”?
The absurdity of Glorantha.
The cool thing about Yelmalio is that he is NOT cool!
“He’s a poser guy wearing shitloads of bling for compensating about all the things he cannot do!”
Orlanthi cultists are like Tom Cruise. Yelmalions are played by William H. Macey.
Another cool thing is that Sun County is very, very ancient. There are many very old archives and items to be found here.
Ludo talks about how he would send his players there.
CJ says it’s a good entry point into a new campaign: the place is semi-isolated, with a limited number of cults to choose from, etc. Great for newcomers.
“If you want to play a trickster in Sun County, go ahead and try!”
No need to go into complex clan/tribe relations here.
You can play it like Star Wars/Andor, living in some oppressive society, or like NYPD Blues with Sandheart, or as some Iliad thing with lone people defending their outpost against the nomads.
You don’t need to lean into “colonizers vs natives”.
Custom rules for faction play: “It’s easier to reward your players when you have numbers on a paper”.
Build a shrine to your god so you don’t have to commute!
Characters built for intrigue and politics should have as much fun and input into the game as those built for combat.
It’s still useful and interesting to track favours and standings even for non-political characters.
Tracking even small-scale relationships in some situations like long-term travelling.
Switching from RuneQuest to QuestWorlds.
RQG starts breaking down the more you play, especially the experience system, which slows down to a crawl.
Malin says QuestWorlds is better than HeroQuest. CJ says it used to break down with the bidding system.
Malin gives advice for how to convert RQG characters to QW.
QW is easier to make little subsystems for since it’s a lot less crunchy.
Players had trouble phrasing their keywords, and coming up with flaws.
RQG helped establish the “reality” of the fictional world before moving on to QW, which is very valuable.
Nick Brooke’s “song book” for conventions and the “HeroWars Gaga” song.
Gloranthan cookbooks!
Do players behave differently when you change the system?
Malin says she had to change her GMing style a lot.
QW requires more narrative responsibility from the players, which can overwhelm some of them.
Joerg mentions the Swedish RuneQuest Talastar project.
Dragonbane mention!
Joerg asks about the Teshnans… Malin has plans!
Ludo took so long to edit this episode that the Ulerian books that CJ and Malin announce here are already out!
Credits
The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library. - Our Guest
We welcome once again Austin Conrad to the show!
His website is Akhelas
Get Treasures of Glorantha: Volume 2, one of the finest books on the Jonstown Compendium! (which we talked about in episode 31)
Austin hopes to be “done soon” with his upcoming “Wolves of the Wild Hunt” book… that was a couple months ago and it’s not done yet The book will include slightly remastered previous materials such as The Quacken, and The Queen’s Star, plus new stuff about Gagarthi monsters!
Show Notes
Things that happened in this episode:
Joerg reminds us what the Reminiscences of Paulis Longvale are… Listen to episode 34 if you haven’t already!
Cults of Terror is “the gamemaster’s best friend”
Also listen to episode 35 with Simon Phipp, specialist of Dorastor!
Yes, YOU too can play a Thanatar cultist!
Ludo summarizes the previous episode’s story
Austin mentions the old Dorastor book, plus gives another shout out to Simon Phipp’s books
Ludo goes on a short tangent about the name “Bilini”
Austin lays down another argument about the Orlanthi really being Vikings
We discuss the various motivations of the characters regarding Chaos, Dorastor, and the Lunar Empire
Ludo has made a spreadsheet! He tries to figure out what are the chances of the Bilini king’s army against Razalkark’s army
How cute are baby broos? Or baby Scorpion Men? Apparently Diana Probst has one of those in Stone and Bone, go check it out!
We talk about battle tactics and “broo walls”
How the hell do you recreate this story using RQ rules? Should we play using HeroQuest/QuestWorlds? (again)
The phalanx rules suck?
Is dual wielding better than using a shield? (We fumble around the convoluted RQG dual wielding rules)
Rules terms inside the narrative text… what to make of it?
Would you abstract the things we see in this story to “just a few rolls” in RuneQuest?
Austin is being an asshole (his words! not mine!)
How much plunder do you get from Chaos creatures?
Giving a “personal touch” to plunder and gifts… or just add some jewels!
Reselling gifts to buy actually useful stuff, like skills and spells!
“WHERE IS MY MONEY?” and other things players say
Ancient cultures versus transactional cultures
Ea-Nasir name drop!
Storm Bull cultists as a biker gang
Austin mentions “A Short Detour” and the way we tried writing Chaos cultists as nuanced people
Are Illuminates crazy assholes? Or are they people with feelings?
Uleria is more powerful and bad-ass than we give her credit for
Body horror with Uleria! Play Limbo!
Austin has more conspiracy theories about the Celestial Court on his website!
Vampires in Dorastor… do they have enough to eat?
World of Darkness vampires vs Dresden Files vampires (also, Ludo mixes up Dresden Files and Laundry Files)
Austin’s Harrek campaign, and the shenanigans the PCs are up to
Give player characters cool or embarrassing epithets!
The interesting framing of a Chaos-based narrative with a Lunar perspective
Telmori vampires! Or vampires feeding on Telmori! Maybe both!
The lost power of RQ2 vampires that can steal Rune magic when feeding off someone
Rituals to get your magic items to trust you
Fear mechanics in RuneQuest?
There’s a difference between improvising and off-the-rails-improvising!
RQ2 silver magic collars… they’re in every RQ2 story
How do you keep prisoners?
Suspicious tricksters! (aren’t they always?)
Joerg tells us about Jojo The Bobo. Also, Bugs Bunny and the Puppeteer Troupe
“We’re in Dorastor, but we’re getting…. human drama???!”
Credits
The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library. Glorantha Initiation: Benjamin, Podcasts, Wikis, and Looking for the One Truth
27/10/2025 | 1 h 21 minWe are back with a long overdue Glorantha Initiation interview featuring twice the amount of French accents! We talked to Benjamin, aka Dasfynx, who is the webmaster of the (French) RuneQuest Wiki, and co-hosts the (also French) “Runecast” podcast with Gianni Vacca.
Le Wiki du JDR RuneQuest
Le Runecast (you can of course find it on Apple Podcasts, Spotify, or on whatever app you use to listen to podcasts!)
Show Notes
Here are the things we talk about in this episode!
Ben’s podcast “Runecast”
This is one of the three known “talk show” podcasts about Glorantha right now, the other one being the Finnish Dayzatarin tähtien alla (“Under the stars of Dayzatar”)
Ben also runs the French RQWiki which started as a translation of Chaosium’s wiki.
It started as just figuring out what tech was powering Chaosium’s website
Then it was a small translation for Ben’s players
And then other fans joined the effort… there are now extra things compared to the Chaosium version
Any extra material on the wiki that is from the published material is reproduced with the approval of Studio Deadcrows, the French publisher for RQG
Watching old adventure/sci-fi movies on VHS, and being pitched the Warhammer Fantasy RPG (WFRP) as similar to those movies
Ben’s first purchased RPG books were from the Call of Cthulhu and World of Darkness lines, but we was busy playing sports and listening to rap, so he read the books but didn’t play them!
This may be called “lonely fun”
Only years after that one WFRP game did Ben finally find another gaming group playing the WEG Star Wars RPG
Ben offered to GM Call of Cthulhu after that, which lasted for a handful of years, going through the Spawn of Azathoth campaign
You too can learn geography and history by GMing Call of Cthulhu!
It’s hard to find English or French RPG books while living in China, so Ben loaded up on many books whenever he would come home
As a Roliste TV watcher (YouTube channel here), Ben learned that one host (Mathieu) is a big fan of RuneQuest, so Ben bought the latest edition… and didn’t like it!
This is because the world wasn’t described enough for Ben to picture, so he bought the Glorantha Sourcebook… and didn’t like it either! Too many names and lists of things!
It was the Bestiary that made Ben “get it”: each “monster” is actually coming from somewhere and have their place
After that, Ben was deep into Glorantha and started reading more and more books about it
Glorantha: a steep curve followed by a rabbit hole!
Books are expensive so Ben got Gianni Vacca to explain things to him for free!
Gianni is Ben’s co-host on the Runecast podcast
Gianni is Ben’s Joerg, an old hands of Glorantha… actually even older than Joerg, since Gianni started with RQ2!
Ben’s wiki and podcast are geared towards beginners
Favourite thing about Glorantha:
Dorastor, to make players suffer!
See Simon Phipp’s “Secrets of Dorastor” (and other related books), and his interview episode on the show
Sartar, because it’s an interesting place
Next on Ben’s reading list are the Red Cow campaign books (book 1 and book 2)
See also Ian Cooper’s Questworlds interview on the show
Things Ben doesn’t like: the gray areas, because he likes to feel like he understands everything
Ben asks Joerg what is the nature of the great compromise?
Joerg explains how gods can break the compromise and act in Time
We talk about avatars of gods also manifesting gods enough to endanger the Compromise, and how Chaos allows gods to get involved in Time
Greg’s narrative framework of writing “in world” texts that give contradictory views and accounts
The annoyance of “no answers” vs “multiple answers”
King of Sartar is… a dense and complicated book
GMing the French campaign “Children of the Flame” (Gianni is an author on it)
This campaign helped show Ben what is possible in Glorantha
It’s about the Dundealos tribe, near Swenville, after they have been replaced by the Lunar Entalos tribe… until the Dragonrise gives an opportunity to retake their lands
Faction play, with various tribes, the Lunars, etc.
There’s a map of Swenville!
A good way to start in Glorantha is a good example: a scenario, a campaign, etc.
The Sourcebook isn’t a good idea for beginners
The GM pack or a campaign are better! (classic RQ2 campaigns, or newer ones from the Jonstown Compendium)
Basically, start small!
The French edition of RQG has one scenario in the rulebook, and one in the bestiary… something the English edition is lacking!
Ludo briefly talks about his similarly failed encounters with Glorantha
Ben reiterates how Glorantha is consistently deep and how he loves that about it
Ben started just with the books for a while, but later discovered there are so many things about Glorantha on the internet!
Shout-out to 7Tigers, who translates all the news and Well of Daliath content to French
Also shout-out to Olivier from “Les Fils du Chaos” for helping correct the French RQWiki
And shout-out to everybody else helping in their own way
Ben asks Joerg about the Sky World and Joerg obliges!
Ludo adds his take about the multi-shaped Sky World
Ben still wants one final answer on everything!
Joerg mentions the “blind men touching the elephant” tale, and Ben wants to see the elephant, not be one of the blend men
We devolve into Jungian archetypes, and other tangents…
We end with some quick-fire questions… Ben loves ducks!
Credits
The intro music is “Dancing Tiger” by Damscray. The outro music is “Islam Dream” by Serge Quadrado. Other audio is from the FreeSound library.- Our Guest
Our guest this episode is Simon Phipp, author of Secrets of Dorastor, Secrets of Heroquesting, and author or contributor on many, many other books.
Joerg sadly isn’t present this time: he was stuck on a highway somewhere in Germany waiting for auto-assistance.
Show Notes
Here are some various things we talk about in this episode:
Getting started playing in Glorantha in 1982… which sounds like 15 years ago but apparently is a lot longer ago
RuneQuest 2 (with Cults of Prax) was Simon’s first game
Bud (from Bud’s RPG Review) recently said that it’s like being born with a silver spoon in your mouth
Watching “World of Sports” and reading “The Iliad” as a kid… as one does
Simon loves RQ2 for its scale and the visceral feeling you get from playing it
Playing in Dorastor because it was nasty and unmapped in the early 80s
The only source was the Paulis Longvale narrative from Cults of Terror
Other GMs in Simon’s gaming circles were already playing in the “usual places” (Sartar, Prax, Pavis & The Big Rubble)
We started our series on Paulis Longvale last episode!
Running a Star Trek-like episodic campaign in and out of Dorastor, starting around 1985
Later, during the RuneQuest 3 era, Dorastor: Land of Doom was released
Simon’s players accused him of knowing about the upcoming book’s contents!
The pros & cons of playing in the vaguely defined Glorantha of the 80s vs the encyclopedic Glorantha of the 2010s
The Dorastor: Land of Doom’s warning on the back cover is factually accurate… if you consider Simon, as a GM, as a big and ugly thing!
Come to the Risklands! It’s great!
The Chaos Nests of Genertela. They’re great too!
Simon’s Dorastor has multiple Chaos Nests
In his campaign, Simon’s players killed Razalkark, the king of the Broos, and occupied his fort… and then things got worse
Chaotic True Dragons are apparently a bad thing?
Simon tells us the story of Dorastor, including his own interpretation of the whole Nysalor/Gbaji/Arkat thing
You may remember we discussed some of this with Bud in a previous episode
Dorastor is filled with lots and lots of bad monsters! How do you get your players to go there?
Simon’s Dorastor is a bit more nuanced than just “a place to kill monsters”: you can create alliances, do trade, and so on
Simon gets bored to tears watching the Gloranthan metaplot unfold, with NPCs doing all the cool things
HeroWars was very guilty of this
Dorastor is so far away from Dragon Pass that we don’t care what Argrath is doing!
Simon’s books contain many, many scenarios for Dorastor, plus many adventure seeds
There are several layers to Dorastor:
Go in, fight Chaos, come out (if you succeed enough times, become a Dorastor guide!)
Interact with the big personalities of Dorastor (meet the Spider Queen, she’s great!)
Storm Bull initiates must learn to prioritize
Humakti broos! Dorastor ducks! Giant vampires!
Relationship with the neighbours
Don’t forget not all cults hate Chaos
Simon likes messing with his players’ heads
Chaotic people: they’re not as bad as you think?
But watch out, you might quickly end up worshipping Thanatar if you don’t pay attention to Simon’s evil schemes
Finding lost or secret things in Dorastor
What makes heroes?
Super-RuneQuest! and other high-level character stats…
The most useless magic item ever… until it breaks your scenario!
The problem of long running campaigns
Acid! Poison! Ash elementals!
Bathing in gorps!
Ludo discovers that Cacodemon got Vomit Acid in RuneQuest 3
Fun with Chaos Features!
Simon’s best anecdote: basilisks and mirrors!
Designing encounter locations
It’s not the GM’s job to know the solutions, it’s their job to setup problems
Hair and fingernail elementals!
Illumination in Dorastor: break the rules, become good, become evil?
Come to Dorastor, it’s lovely, and you can become heroes!
Credits
The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library. - After too long a hiatus, we are finally back! Well, almost, because Ludo is an idiot and got the time zones wrong while setting up the recording, so Joerg shows up a bit later. Ludo apologizes for messing that up but hey, this is an episode about Chaos, so…
Our Guest
We welcome once again Austin Conrad to the show!
His website is Akhelas
Get Treasures of Glorantha: Volume 2, one of the finest books on the Jonstown Compendium!
We actually talked about that book, and magical items in general, for episode 31
Austin’s ghost was summoned during our more recent episode on RuneQuest house rules
Show Notes
In this episode we chat about things like:
Cult of Terror (RQ2, 1981)
You can get it as a POD reprint or in PDF from Chaosium
Dorastor: Land of Doom (RQ3, 1993)
The Cults of Runequest sourcebooks (available here from Chaosium)
Shadows on the Borderlands (RQ3, 1993)
The first time the Gloranthan cosmology and history is presented in one text
Worshipping Mallia as a non-Chaos deity, in a propitiatory way
King of Dragon Pass
RuneQuest Warlords
Razalkark, the King of the Broos, and a “good boy”
Cults of Prax (RQ2, 1979) and the tribulations of Biturian Varosh
Our episode series on Biturian Varosh started back when we were the “Wind Words” podcast, and continued with guest Drew Baker early in the God Learners podcast
The four philosophies and magic forms of Glorantha… plus a few more! Add you own!
The usual suspects: the Guide to Glorantha, the Glorantha Sourcebook, and the Mythology book
The entire cosmology and history of Glorantha in 10 pages! Boom! Done!
Ludo’s favourite RuneQuest cover, by Jennell Jaquays (see the real wrap-around version!)
A Gloranthan pronunciation guide! Can YOU pronounce Gloranthan deities’ names correctly?
The Prosopaedia
The Curse of Thed: it really sucks!
Ludo got confused by his notes (“confusing notes” is a Chaotic feature!)
“Reverse Chaos” was renamed “Curse of Thed” in RQG
Warhammer Fantasy Roleplay features chaos corruption rules that affect the player characters, sometimes willingly
We should be playing in Bilini and Dorastor, there’s a lot of fun stuff happening there!
Is it Chaos, or Just Very Bad Thing?
Simon Phipp’s Secrets of Dorastor and lines of books
Our episode on Arkat, with guest Bud from Bud’s RPG Review
The big-ass Genertela map
Austin is supposedly being “very polite” in Ludo’s game about NOT becoming an assassin. Spoiler: a month later, Austin did in fact murder a long-standing NPC and initiated into the Eurmal Murderer cult…
Wesley Crusher
Ragnar Lodbrok and the TV show “Vikings”
The Orlanthi as Vikings vs the Orlanthi as ancient Greeks
Want to make your players go on a quest? Loan them magical items!
The Lightbringers Summons and forcing it on your players
Chaos as organized crime
Mallia and pandemics… too soon, Joerg!
Shenanigans with disease spirits!
Dealing with trickster player characters…
Scorpion Men: the other iconic Gloranthan bad guys?
Beer With Teeth’s Stone and Bone
13th Age Glorantha‘s Scorpion Men illustrations
Gagyx Two-Barb, Scorpion Queen
The Footprint, another place of Chaos
Food and water are tainted! Roll to find safe things to consume, or pack them!
Making your own funky diseases
Using the table of troll drink effects from Trollpak (RQ2, 1982)
Differences in Chaos curses between RQ2 and RQG
Paranoia in players, and nasty Chaotic features
Xenohealing, the spell nobody misses, apparently
Hashtag Not All Chaos!
Adapting a combat scene environment to the baddies’ abilities… For instance: Scorpion Men can climb very well!
Austin’s correct answer to Scorpion Men is “don’t”
Milking Scorpion Men…. uugggh
The players are always the baddies!
Credits
The intro music is “The Warbird” by Try-Tachion. Other music includes “Cinder and Smoke” and “Skyspeak“, along with audio from the FreeSound library.
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A podcast about gaming in Glorantha in which we cover news and discuss topics about RuneQuest, QuestWorlds, and other related games such as 13th Age Glorantha, King of Dragon Pass, Six Ages, The Gods War, or Khan of Khans.
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