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Tales & Tactics

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Tales & Tactics
Último episodio

104 episodios

  • Tales & Tactics

    BtB: Into the Breach: Close Combat Mechanics

    09/06/2026 | 58 min
    In this episode of Tales & Tactics Beyond the Book, We ask one of tabletop design’s oldest questions, how do you capture the chaos and decisiveness of close combat at the table? Inspired by the charge and shock mechanics of GMT’s Men of Iron: Norman Conquests, we explore how wargames and roleplaying games have approached this challenge from fundamentally different angles. From the momentum driven charge tables of hex and counter wargames to the action economy of d20 systems, the granular sword fight simulations of Rune Quest and WHRP, we examine what each design philosophy reveals about what close combat actually is in action; a physical contest, a psychological breaking point, or a dramatic moment. Along the way we ask why morale, arguably the decisive factor in real close combat, remains the thing most games handle least confidently.
  • Tales & Tactics

    RaW: Men of Iron - Norman Conquests

    02/06/2026 | 55 min
    In this episode of Rules as Written we ride into the age of Norman expansion with Men of Iron: Norman Conquests from GMT Games. Covering battles from Civitate in 1053 to Evesham in 1265, the game explores the rise of the Normans and the military legacy they left across Europe. We examine the Men of Iron system's approach to command, activation, shock combat, morale, and battlefield momentum, and discuss how these mechanics capture the realities of medieval warfare while remaining fast and approachable. Does Norman Conquests successfully model the tactics and leadership challenges of the Norman era? Join us as we take a close look at the rules and ask: How well do the rules model the history?
  • Tales & Tactics

    BtB: Vibe Games

    26/05/2026 | 50 min
    In this episode of Beyond the Book, we look at a growing trend in tabletop gaming: the rise of the "vibe game." From art punk RPGs and rules light indies to beautifully designed passion projects, vibe games prioritize mood, aesthetic identity, and emotional experience over complex mechanical systems. But where is the line between elegant minimalism and incomplete design? At what point does a game stop providing procedures and start relying on GM fiat, player assumptions, and cultural expectations to fill in the gaps? We examine what defines a vibe game, why they have become so popular, and how they compare to more procedurally robust systems like B/X Dungeons & Dragons, and other classic designs. Along the way, we explore the relationship between aesthetics and mechanics, whether strong vibes can compensate for weak structure, and why some games thrive as inspirational toolkits while others succeed as complete gameplay ecosystems. Are vibe games a new evolution in RPG design, or are they outsourcing game design to the people at the table?
  • Tales & Tactics

    RaW: Mork Borg-verse

    19/05/2026 | 52 min
    In this episode of Rules as Written, we dive into MÖRK BORG, PIRATE BORG, Forbidden Psalm, and the rise of the modern “vibe game.” These visually striking indie RPGs helped define a new era of tabletop design built around mood, aesthetic identity, and fast improvisational play. But beneath the doom metal art, apocalyptic prophecy, and brutal minimalism lies a major design question: how much procedural game structure is actually there? We examine MÖRK BORG’s mechanics, themes, and OSR roots, discuss why PIRATE BORG may be the strongest and most complete version of the formula, and explore how Forbidden Psalm adds the kind of tactical and campaign scaffolding many Borg style games lack. Along the way, we ask whether these games are streamlined masterpieces of minimalist design, or whether they rely too heavily on GM fiat and inherited play culture to carry the experience.
  • Tales & Tactics

    BtB: Written Orders

    12/05/2026 | 49 min
    In this episode of Beyond the Book, we dive into what happens when players must commit to plans before the action begins. From classic hex and counter simulations of naval warfare and air force games to the game Diplomacy of 1959 and more modern board games, pre planning systems force players to think like real commanders. Orders are written, actions are locked in, and once the turn begins, events unfold simultaneously. We explore how simultaneous activation changes the psychology of play compared to traditional I go You go systems, why hidden planning creates uncertainty and friction, and how different games handle the challenge of prediction, initiative, and command control.
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Acerca de Tales & Tactics
Welcome to Tales & Tactics, where we dive into the fascinating world of tabletop games. From well-known classics to the more obscure and bizarre, we explore their rules and delve into their rich histories. Join us on this journey as we approach each game with the enthusiasm of a book club, unraveling their stories and strategies.
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