
What’s Next for IndieGameBusiness and The Powell Group | Jay Powell Live Q&A
09/1/2026 | 1 h 7 min
In this special live episode of IndieGameBusiness, Jay Powell, Founder and CEO of The Powell Group and IndieGameBusiness, is joined by Ash Cason to talk about what 2026 holds for both organizations. Jay and Ash will break down what’s been happening behind the scenes, what’s coming next, and how IndieGameBusiness is evolving to better serve indie developers and the games industry as a whole. They’ll also be fielding live questions from the stream, so this is your chance to hear directly from the people shaping the future of IGB. If you want to know what’s coming next and hear about some big upcoming changes, this is an episode you won’t want to miss. Follow IndieGameBusiness and The Powell Group: Discord: https://discord.com/invite/indiegamebusiness Website: https://indiegamebusiness.com/ YouTube: https://www.youtube.com/c/indiegamebusiness Spotify: https://open.spotify.com/show/2RJj7I87MsmEKInqFvSZRy Instagram: https://www.instagram.com/indiegamebusiness/ TikTok: https://www.tiktok.com/@indiegamebusiness Twitch: https://www.twitch.tv/indiegamebusiness The Powell Group: https://powellgroupconsulting.com/ LinkedIn: https://www.linkedin.com/company/the-powell-group-consulting/posts/?feedView=all #IndieGameBusiness #ThePowellGroup #GameIndustry #IndieDev #LiveQnA

Solo Dev Survival Guide with Nate Purkeypile, Just Purkey Games
19/12/2025 | 59 min
In this episode of IndieGameBusiness, we’re joined by Nate Purkeypile, solo indie developer at Just Purkey Games. Nate shares what it’s really like to leave the AAA world and build games completely on your own. We’ll talk about why he shifted from major studios to solo development, why he chose not to start a small company, and how he stays on track without a team. Nate breaks down what solo devs should outsource, how to properly scope a project, and how to manage both marketing and development at the same time. He also gives us a look at what’s coming next from Just Purkey Games. If you’re considering going solo or want a realistic look at the challenges and freedoms of one-person development, this episode is packed with insight. Follow Nate Purkeypile: X: https://x.com/NPurkeypile LinkedIn: https://www.linkedin.com/in/nate-purkeypile-6030141/ Instagram: https://www.instagram.com/justpurkeygames/ Bluesky: https://bsky.app/profile/npurkeypile.bsky.social #IndieGameBusiness #IndieDev #SoloDev #JustPurkeyGames #GameDevelopment

We Need to Talk: Working With Your Publisher When Things Go South
18/12/2025 | 1 h 2 min
Most developer-publisher relationships don’t turn sour because of money; they suffer from miscommunication, misaligned expectations, or ignored crises. In this talk, we break down your responsibilities as a developer, what to do when things go really wrong, and how to tell if your publisher producer isn’t doing their job. Packed with practical advice and real-world examples, this session helps you navigate publisher relationships with accountability on both sides - so you get the support you deserve.

Production Pipeline of a One-Developer Studio With 50M+ Downloads
17/12/2025 | 1 h 1 min
I run x2line, a lean studio with 50M+ downloads across iPhone, iPad, Mac, Android (including TV form factors), and the web. I’m the only full-time developer. I manage production, ship updates, and coordinate long-term art and animation contractors instead of an in-house team. I’ll cover: how to scope version 1 vs later updates, how to get usable assets from contractors, and how to choose the next feature or fix so the game stays alive for years.

Production First Aid: Getting Projects Back on Track
16/12/2025 | 58 min
When game projects start slipping with missed milestones, scope creep, and fading morale, how do you get things back on track? This session presents a production first aid kit with tools to diagnose problems, triage scope, rebuild schedules, and communicate changes clearly to your teams.Key takeaways: Spot early warning signs, apply a lightweight triage framework, and stabilize delivery without burning out your team.



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