Listen, Mercenary Force isn’t a bad game at all. It’s actually quite interesting, if a bit too hard. A side scrolling shooter where you control four feudal Japanese warriors? It’s a good premise! Nobody knows what Gary was thinking when he brought this one.
“Why is one of the hosts named differently? What happened!?” Kaye is transitioning! Find out more here. (https://www.patreon.com/posts/127161202)
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34:05
607: James Cameron's Dark Angel
Given how many super soldiers there are out there, you’d think there would be more social support for them. Groups, meetings, organizations. Shit, did I just reinvent the Venture Bros. from first principles? Come in and find out!
“Why is one of the hosts named differently? What happened!?” Kaye is transitioning! Find out more here. (https://www.patreon.com/posts/127161202)
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36:15
606: Jurassic Park (SNES)
This week a patron demand takes us into a discussion about a game that Gary likes quite a bit. The Jurassic Park SNES game is open world, mixed perspective, and overall a huge surprise, since Ocean doesn’t usually do work this interesting.
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42:20
605: MegaRace
It’s the future. You’re on a gameshow. You need to wipe out the speed gangs with vigilante car violence, murdering every last one of them… for real! But not really though. But really, it’s VR. But it’s LIKE death. But not death. We can’t emphasize enough how unlike and like real death this is.
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44:29
604: Dennis Miller: That's News to Me
Cybermania ‘94 [See Adaptation Decay 97, true believers!-- Grinning Gwen] reminded us that there’s a Dennis Miller game on the 3DO. And we figured we might as well take a deep dive into a guy who sucks, via talking about a very strange multimedia product from the nineties.
This is a podcast that's nominally about bad games. In reality, it's about the horror of daily life, GameFAQs Gold, strange combatants in the battle of Good vs. Evil, and a singular patriarch known only as Crick. Every Monday, Gary Butterfield and Kole Ross choose a game at random from the titles submitted by listeners, play it, and venture off on a freeform discussion that winds between the topic at hand, and the absurd.