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The Dropshot

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The Dropshot
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  • The Dropshot

    Episode 603: Tarkov's Nikita Just Changed the FPS Genre Twice in One Show

    07/09/2026 | 2 h 1 min
    The first FPS Games Show happened, and the two biggest things in it both came from the guy who's had Escape from Tarkov in beta for a decade. Nikita opened the whole showcase with Fragmentary Order — sci-fi, Unreal Engine 5, maps four to five times the size of Tarkov's, and a promise that it'll be "more complex, more punishing, more painful."

    Then Battlestate turned around and launched a publishing arm for hardcore games nobody else will fund, with devs keeping their full IP. We go deep on both: whether a game more complex than Tarkov is a game anyone actually plays, why Tarkov's bloat (two types of croutons, twenty types of Keter ammo) is the thing a fresh start fixes, and why every extraction shooter after Tarkov has failed for the same reason — they weren't hardcore enough.

    Also: Bulkhead built this entire showcase because a trailer slot elsewhere runs $300,000 for 60 seconds, then immediately fumbled their own big Wardogs announcement into a clip contest. Plus Tarkov's PvE player base hitting 50%, and Star Wars Zero Company. Timestamps below. Let us know if Fragmentary Order is going to be a bust or a banger.

    0:00 - Intro

    2:35 - The FPS Games Show

    4:21 - The Wardogs beta and what's coming at launch

    7:03 - Fragmentary Order: first impressions

    9:03 - Tarkov's three real problems

    10:52 - It's not Battlestate — Nikita's new studio

    12:50 - "More complex, more punishing, more painful"

    18:33 - Tarkov's bloat problem

    20:09 - How sci-fi is this actually going to be?

    25:55 - "Not an extraction shooter" — Nikita's combat simulator

    30:18 - Why Unreal Engine 5

    37:41 - Is there a release date?

    43:14 - When will Fragmentary Order actually be playable?

    45:21 - Tarkov is old and it looks it

    48:47 - Battlestate Games is a publisher now

    58:09 - What does a game publisher actually do?

    1:02:04 - "Make hardcore live forever" — mission or marketing?

    1:04:27 - Extraction shooters aren't dead, arcade shooters are

    1:08:00 - Does this change the Tarkov roadmap?

    1:12:44 - $300,000 for 60 seconds

    1:14:42 - Genre showcases vs. the big generic ones

    1:19:28 - Bulkhead's Wardogs announcement flops

    1:23:15 - Who actually wins the $100K?

    1:25:18 - Everything else from the show

    1:26:39 - Road to Vostok, Ready or Not, Hell Let Loose

    1:28:30 - Beautiful Light

    1:32:49 - Gray Zone Warfare is "entering alpha"

    1:34:50 - Tarkov PvE is 50% of the player base

    1:40:05 - Is seasonal PvP actually worse?

    1:47:11 - Star Wars Zero Company

    1:53:50 - Grievous vs. Darth Maul

    1:55:21 - Outro

    _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._

    The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

    🔹Streaming schedule (Pacific time):

    🔸Saturday ~9 AM: Gaming news and stories of the week

    🔹The Dropshot:

    🔸Website: https://www.thedropshot.com

    🔸Twitter: https://twitter.com/TheDropshotPod

    🔸Discord: https://discord.gg/B4Nsarq

    🔸YouTube: https://www.youtube.com/c/thedropshotpodcast

    🔸Patreon: https://www.patreon.com/thedropshot

    🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G

    🔸Instagram: https://www.instagram.com/thedropshotpodcast/

    🔸TikTok: https://www.tiktok.com/@thedropshotpodcast

    🔹Razinon:

    🔸Twitch: https://www.twitch.tv/razinon

    🔸Twitter: https://twitter.com/razinon

    🔸Instagram: https://www.instagram.com/razinonttv

    🔹Jakedown:

    🔸Twitter: https://www.twitter.com/jakedown_

    🔸YouTube: https://www.youtube.com/@jakedown

    #TheDropshot #GamingPodcast #PodcastClips #FragmentaryOrder #EscapeFromTarkov #Tarkov #BattlestateGames #Nikita #ExtractionShooter #WARDOGS #Bulkhead #FPSGamesShow #ARCRaiders #ZeroCompany #StarWars #UnrealEngine5 #GamingNews #FPS #HardcoreGaming #HotTake
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  • The Dropshot

    Episode 602: The MW4 Beta Broke Us — We're Done With Call of Duty

    31/08/2026 | 2 h 16 min
    We played the Modern Warfare 4 beta this weekend — including Warzone and the new Zodiac Resurgence map — and it took about fifteen minutes to know it was over. Not "this year is mid" over. Over over.

    This is the episode where a podcast that ran on Call of Duty for 600+ episodes says out loud that it's done. Raz makes the case that nothing else in an FPS matters if you can't see or hear the enemy, and everything else — weapon levels, perks, pipe climbing, the spawns everyone's arguing about on X — is fixing a leaky bathtub while the house burns down. Jake breaks down why CoD only takes from him now, why the lobbies are nothing but sweat, and the exact point where min-maxing your controller, your router and your ZIP code stopped being worth it.

    Also in this one: the Zodiac verdict (better than Area 99, roughly Haven's Hollow), the weekend 2 nerf pass, the 60% negative Steam reviews, why Warzone was in the beta at all, and a DMZ 2 prediction we're standing behind. Then a palate cleanser — Star Wars Zero Company, permadeath, and a first playthrough Raz completely ruined — plus a brutal Tarkov week, the Tarkov roadmap, GTA 6's Netflix look, and WARDOGS.

    Jake wanted it to be good. Raz stopped wanting that years ago. This time they agree.

    0:00 - Intro

    1:10 - New patrons and the latest bonus episodes

    3:26 - Our first patron Discord hangout (and Death by AI)

    6:10 - "The MW4 Beta Broke Us"

    6:22 - How fast did we know?

    9:25 - "If I can't see the guy, nothing else matters"

    10:17 - The raging inferno analogy

    14:55 - "Call of Duty is dead"

    15:10 - Jake: CoD only takes from me now

    20:49 - Everyone is min-maxing (and moving for zero ping)

    23:26 - SBMM, the missing casuals, and sweat-only lobbies

    26:03 - Splitgate Reloaded and the death of 6v6 arcade shooters

    27:40 - Warzone: the audio, the visibility, the haze

    30:12 - Rolling the dice on what bullshit you get this year

    31:28 - Bring back Caldera — at least it was different

    37:28 - The first thing that felt wrong: audio

    37:54 - Weekend 2's nerf pass: Tac Sprint, slides, TTK

    40:44 - 60% negative Steam reviews and the player drop

    41:52 - The Zodiac verdict vs. Area 99 and Haven's Hollow

    42:50 - Why was Warzone in the beta at all?

    47:16 - No custom loadouts, and the guns aren't fun to shoot

    49:07 - "Activision devs do not play their own game"

    50:18 - The one dev we ever ran into in Warzone

    53:34 - The Quick Fix perk they "fixed" twice

    57:07 - "Where does that put us? I give you Zodiac"

    59:12 - Skipping a year, or actually done?

    1:04:14 - What it would take to get us back

    1:07:00 - Call of Duty is your old restaurant job

    1:08:08 - "I want everyone that works there to suffer"

    1:09:00 - It's a leadership problem — fire Infinity Ward

    1:13:02 - Prediction: MW4 three months after launch

    1:16:06 - The DMZ 2 prediction

    1:24:17 - Palate cleanser: Star Wars Zero Company

    1:32:45 - Permadeath, injuries, and squad bonds

    1:34:36 - "This playthrough is fucked"

    1:36:57 - Is it the Star Wars or the game underneath?

    1:37:51 - Reviews, performance, and is it worth $50

    1:38:50 - Eight classes, Overwatch combos, and base upgrades

    1:44:46 - It should have been co-op

    1:45:49 - Tarkov: best raid of the week

    1:46:41 - The Customs transit raid that actually worked

    1:50:02 - Worst raid: baited in the Reserve bunker

    1:53:04 - The KS-23 rat that bled us out

    1:54:39 - Camped at D2 twice in a row

    1:59:49 - The bathroom extract death

    2:02:34 - Why this wipe feels so much harder

    2:05:18 - Tarkov roadmap: ranked, revives, simplified GPS

    2:08:24 - GTA 6's Netflix extended look

    2:10:31 - WARDOGS extraction and PvE prototypes

    2:11:00 - Wrap-up

    _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._

    The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

    🔹Streaming schedule (Pacific time):

    🔸Saturday ~9 AM: Gaming news and stories of the week

    🔹The Dropshot:

    🔸Website: https://www.thedropshot.com

    🔸Twitter: https://twitter.com/TheDropshotPod

    🔸Discord: https://discord.gg/B4Nsarq

    🔸YouTube: https://www.youtube.com/c/thedropshotpodcast

    🔸Patreon: https://www.patreon.com/thedropshot

    🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G

    🔸Instagram: https://www.instagram.com/thedropshotpodcast/

    🔸TikTok: https://www.tiktok.com/@thedropshotpodcast

    🔹Razinon:

    🔸Twitch: https://www.twitch.tv/razinon

    🔸Twitter: https://twitter.com/razinon

    🔸Instagram: https://www.instagram.com/razinonttv

    🔹Jakedown:

    🔸Twitter: https://www.twitter.com/jakedown_

    🔸YouTube: https://www.youtube.com/@jakedown
    Learn more about your ad choices. Visit podcastchoices.com/adchoices
  • The Dropshot

    Episode 601: WARDOGS Beta vs Modern Warfare 4 Beta — We Played Both

    24/08/2026 | 1 h 48 min
    Two shooter betas dropped on the same weekend, so we played both and came back with very different verdicts. WARDOGS is Bulkhead's 100-player, three-team tactical shooter with a real money economy — you buy your loadout every respawn, you lose money when you die, and it turns out that changes how a match actually feels. Modern Warfare 4 finally dumps omnimovement, removes bloom from hipfire, and put a campaign mission in the beta for the first time ever.

    We get into the WARDOGS recon grind and the 5.56 break-action "sniper" that shouldn't exist, the money system and whether it creates real gear fear, three-team fights and whether they actually matter, spawn vehicles as an infinite money glitch, base building and anti-air, and why there is never — not once, not ever — an unoccupied tower. On the CoD side: how the movement feels without omnimovement, no-bloom hipfire on keyboard and mouse, opening-night demon lobbies, whether Warzone and DMZ2 have a chance, and the annual spawns discourse that needs to die. Jake played both. Raz refused to pre-order. Somehow they still ended up disagreeing.

    0:00 - Intro

    2:26 - How to even get into these betas

    2:50 - "I'm not pre-ordering this pile of shit game"

    3:23 - Patreon, the FPS lore bonus episode, and the patron hangout

    6:09 - Gut check: which beta did we keep loading back into?

    6:39 - Jake played the MW4 campaign mission first thing in the morning

    8:10 - Opening night of the CoD beta was as sweaty as it gets

    11:09 - The WARDOGS recon grind is making the game worse

    12:22 - The 5.56 break-action "sniper" that should not exist

    13:31 - Two gripes: no free look, and you can't reload while sprinting

    15:10 - Recon 10, the Mosin, and a $50,000 unlock

    16:41 - There's loot on top of the towers — finding an SV-98

    17:44 - What surprised us

    18:43 - MW4 movement with no omnimovement

    21:48 - So what's actually new in MW4? Pipes and underhand grenades

    23:21 - Keyboard and mouse, and the no-bloom hipfire

    25:26 - Did we quit a session annoyed? Demon lobbies on day one

    26:36 - Ground War and looser SBMM next weekend

    27:21 - "The MW4 beta had more concurrent players than BO7's peak"

    28:20 - Spawn vehicles and the infinite money glitch

    30:25 - Learning to fly the helicopter (badly)

    32:19 - Chopper runs are the easiest money in the game

    33:50 - Base building, FOBs and anti-air

    35:26 - Best moment of the weekend: spawn camping a Lone Star vehicle

    36:36 - Pro tip: pack a second optic and hot swap

    37:58 - Claymores and tower loot

    38:53 - Class leveling and why the grind is a good thing

    40:06 - Tanks, attack helicopters, and getting strafed off a roof

    43:56 - Do three teams actually change anything?

    47:36 - The money system: did it change how you played?

    52:01 - Gear fear — "I'm here to PvP"

    53:59 - We want there to be consequences to dying

    56:06 - Bandages, revives, and running out of resources

    58:38 - The crane fight and the parachute escape

    1:01:31 - There is never an unoccupied tower

    1:03:04 - Shotguns, SMGs, and the two-primary backpack build

    1:05:42 - Could a kit ever get too expensive to fight over?

    1:09:00 - Armor, AP rounds, and no hit markers

    1:10:27 - The SKS chamber bug

    1:11:46 - Tac sprint in WARDOGS is driving us insane

    1:13:41 - Proning while ADS, and other small friction

    1:14:42 - People who refuse to learn a new game

    1:19:07 - Who is WARDOGS actually for?

    1:21:20 - You can't win if everyone's Bob the Builder

    1:22:28 - The one type of player this game won't work for

    1:24:39 - Give it a real try before you refund it

    1:26:53 - Hesco barriers and why building matters

    1:27:18 - MW4 first impressions: movement and gunplay

    1:28:38 - The annual spawns discourse needs to stop

    1:33:36 - Warzone and DMZ2: the fundamentals are finally sound

    1:34:29 - "Will they be good? No" — the prediction

    1:35:42 - "It just looks like MW2" is a lazy take

    1:37:35 - We are done talking about graphics

    1:40:44 - What we're testing next weekend

    1:41:10 - Should you buy WARDOGS? And the refund loophole

    1:42:11 - Patreon, the hangout, and outro

    _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._

    The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

    🔹The Dropshot:

    🔸Website: https://www.thedropshot.com

    🔸Twitter: https://twitter.com/TheDropshotPod

    🔸Discord: https://discord.gg/B4Nsarq

    🔸YouTube: https://www.youtube.com/c/thedropshotpodcast

    🔸Patreon: https://www.patreon.com/thedropshot

    🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G

    🔸Instagram: https://www.instagram.com/thedropshotpodcast/
    Learn more about your ad choices. Visit podcastchoices.com/adchoices
  • The Dropshot

    Episode 600: Modern Warfare 4 Beta vs WARDOGS — Both Land August 21

    17/08/2026 | 2 h 11 min
    Episode 600. On August 21st the Modern Warfare 4 early access beta, the WARDOGS closed beta, and Call of Duty NEXT all land on the same day — and the two games are asking for wildly different amounts of money.

    We go through everything Activision is cramming into the MW4 beta: a playable campaign mission called Entrenched, six multiplayer maps, the return of Ground War, and a brand new Warzone Resurgence map called Zodiac. Then we put odds on whether any of it actually works over a single weekend. Spoiler: 20%.

    Omnimovement is gone. We get into what replaced it, whether removing it was a gameplay decision or a marketing one, and why "you can climb pipes now" is the funniest thing Infinity Ward has ever put in a press release.

    On the WARDOGS side: $39.99 Early Access on September 10, over a million Steam wishlists, and a promise of no in-game monetization that came out of one very bad Reddit post. We argue that the promise is a mistake — and that the most consumer-friendly thing a game can do is just be good.

    Plus DMZ2, aim assist, and why Infinity Ward is about to be spread way too thin.

    0:00 - Intro — 600 episodes

    2:09 - Patreon free trials all August

    4:02 - Patron hangout: August 28th

    5:30 - Two betas, one Friday

    6:49 - MW4 beta dates and the pre-order wall

    7:44 - A campaign mission in a beta — a CoD first

    10:23 - The battle dad theory

    13:24 - Discord Nitro gets you in free

    15:28 - All six multiplayer maps

    16:06 - Ground War is back

    20:24 - Zodiac: a new Resurgence map in the beta

    23:56 - Modes, and the ones held back

    25:33 - 19 weapons and a fake pre-order camo

    26:59 - "It's gonna be a buggy fucking disaster"

    28:51 - Putting the odds at 20%

    31:13 - Why I win either way

    33:23 - No more omnimovement

    33:48 - Climbing pipes is just a ladder

    35:58 - Was omnimovement actually better?

    40:22 - Mantling as the Warzone middle ground

    43:06 - What actually makes you a casual?

    51:12 - WARDOGS

    51:50 - Closed beta August 21–23

    53:30 - Three maps at launch? We're skeptical

    55:14 - The one thing WARDOGS is missing

    56:54 - $39.99 Early Access, September 10

    58:34 - September is not summer

    1:00:32 - No monetization in Early Access

    1:00:48 - The Reddit post that caused it

    1:05:19 - "Consumer friendly" doesn't mean this

    1:09:25 - The upside of by-gamers-for-gamers

    1:10:09 - When to tell your fans to fuck off

    1:19:09 - Is $40 the right price?

    1:21:21 - 800,000 Steam wishlists

    1:22:38 - Make that a million

    1:26:39 - This puts Bulkhead on the map

    1:28:22 - MW4 vs WARDOGS, side by side

    1:29:25 - Which beta are you actually excited for?

    1:31:27 - DMZ2 is the real unknown

    1:34:58 - A piece of toast and not enough butter

    1:40:03 - Aim assist is why I don't play CoD

    1:42:55 - In defence of shit-can lobbies

    1:46:13 - The August 21st collision, revisited

    1:49:42 - What we've been playing

    1:49:51 - Overwatch: bronze 5 to gold 3

    1:54:43 - They added a rank called Emerald

    1:57:27 - First team kill of the wipe

    1:59:44 - Cope shotguns Jake from ten feet

    2:04:24 - Tarkov level 35 and the Lighthouse rework

    2:06:14 - Outro

    _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._

    The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

    🔹Streaming schedule (Pacific time):

    🔸Saturday ~9 AM: Gaming news and stories of the week

    🔹The Dropshot:

    🔸Website: https://www.thedropshot.com

    🔸Twitter: https://twitter.com/TheDropshotPod

    🔸Discord: https://discord.gg/B4Nsarq

    🔸YouTube: https://www.youtube.com/c/thedropshotpodcast

    🔸Patreon: https://www.patreon.com/thedropshot

    🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G

    🔸Instagram: https://www.instagram.com/thedropshotpodcast/

    🔸TikTok: https://www.tiktok.com/@thedropshotpodcast

    🔹Razinon:

    🔸Twitch: https://www.twitch.tv/razinon

    🔸Twitter: https://twitter.com/razinon

    🔸Instagram: https://www.instagram.com/razinonttv

    🔹Jakedown:

    🔸Twitter: https://www.twitter.com/jakedown_

    🔸YouTube: https://www.youtube.com/@jakedown

    #TheDropshot #GamingPodcast #PodcastClips #ModernWarfare4 #MW4Beta #CallOfDuty #WARDOGS #Bulkhead #Warzone #GroundWar #Omnimovement #DMZ2 #CODNext #EarlyAccess #EscapeFromTarkov #Steam #GamingNews #HotTake #FPS #PCGaming
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  • The Dropshot

    Episode 599: WARDOGS Alpha Review: Battlefield But Dying Actually Matters

    10/08/2026 | 2 h 21 min
    Imagine Battlefield, but dying matters. That's the WARDOGS closed alpha in one sentence — and after a weekend in it, we're calling it the most polished alpha we've ever played.

    WARDOGS is Bulkhead and Team17's 100-player tactical shooter: three factions, one randomized control zone, first side to 100 points wins. You start with $10,000, you buy your loadout from in-game vendors, and when you die you lose the gear AND the money you spent on it. The money carries between matches. You can loot the guy you just killed and walk away with a level 30 kit you couldn't buy for another six hours.

    In this episode: what the alpha actually plays like, why the economy isn't the gimmick people think it is, how three-way faction warfare changes your strategy, the 256 square kilometre map, destructible towers, the reviving system Battlefield should steal, TTK and gunplay, why an Arma 3 King of the Hill mod is the reason none of this feels half-baked — and the two things that genuinely pissed us off.

    Plus the final verdict, the scores, and the one thing that could still ruin this game.

    Raz thinks it's a flawless alpha. Jake wants free look. Neither of us can stop playing it.

    0:00 - Intro

    1:14 - Patreon, free trials and the hangout

    3:58 - What WARDOGS actually is

    4:21 - Two things we had wrong before playing

    6:07 - Unlock fees and gear progression

    7:51 - The NDA that stopped us streaming

    8:23 - Control zone, hot zone and how you score

    11:01 - You can't group with your friends

    12:59 - "It's so fun I don't recommend you play it"

    14:33 - Jake's first impressions

    18:07 - The best-performing alpha we've ever played

    20:20 - How three factions changes your strategy

    23:38 - Battlefield, but dying matters

    25:43 - Looting kills and juicer kits

    30:39 - Does the control zone actually move?

    33:44 - Destructible towers and the M1 Abrams

    35:59 - FOBs, spawn trucks and sandbags

    40:00 - Infantry desperately needs free look

    42:57 - The tutorial is actually good

    43:58 - Does 100 players feel full?

    47:26 - The log truck last stand

    50:19 - Snipers and no scope glint

    52:12 - Onboarding and the backpack system

    55:15 - The loadout presets they need to add

    57:06 - The kill cam that shows too much

    58:18 - The milsim/arcade sweet spot

    1:02:27 - Why it works: 10 years of Arma King of the Hill

    1:04:45 - Visibility matters more than audio

    1:08:50 - TTK, armor and ammo types

    1:11:04 - Weapons: AK vs T21

    1:14:15 - Gunfights that are actually gunfights

    1:16:44 - Movement and traversal

    1:20:56 - Reviving, defibs and why Battlefield gets it wrong

    1:25:01 - Spawn trucks and the ride back to the fight

    1:26:26 - Vehicles handle weird

    1:28:58 - The first Unreal Engine 5 game that actually runs

    1:29:32 - The money mechanic explained

    1:35:02 - Is there gear fear?

    1:37:56 - Why the economy isn't a gimmick

    1:42:34 - What a max-level meta kit will cost

    1:44:52 - Wipes, seasons and gold bars

    1:47:31 - Selling ammo to your own team

    1:49:42 - 256 square kilometers

    1:56:30 - Time of day and future maps

    1:57:59 - Who is this game actually for?

    2:02:12 - Why Tarkov is too complicated

    2:06:58 - Will we still be playing in six months?

    2:10:00 - The one thing that could ruin it: anti-cheat

    2:12:11 - Final verdict and scores

    2:15:21 - Outro

    _Note: timestamps may be slightly misaligned on podcast apps (but not on YouTube) due to dynamic ads._

    The podcast is available wherever you listen to podcasts, and ad-free & early access versions - as well as bonus episodes - are available to all of our Patreon (https://www.patreon.com/thedropshot) supporters. We stream the podcast live on our YouTube (https://www.youtube.com/c/thedropshotpodcast) every Saturday morning at ~9 o'clock Pacific Time. We typically start the stream 30 minutes early to answer viewer questions, banter, and chat. Links for everything are below. Thanks for checking us out!

    🔹Streaming schedule (Pacific time):

    🔸Saturday ~9 AM: Gaming news and stories of the week

    🔹The Dropshot:

    🔸Website: https://www.thedropshot.com

    🔸Twitter: https://twitter.com/TheDropshotPod

    🔸Discord: https://discord.gg/B4Nsarq

    🔸YouTube: https://www.youtube.com/c/thedropshotpodcast

    🔸Patreon: https://www.patreon.com/thedropshot

    🔸Donate: https://www.paypal.com/donate?hosted_button_id=YVR98VF4S945G

    🔸Instagram: https://www.instagram.com/thedropshotpodcast/

    🔸TikTok: https://www.tiktok.com/@thedropshotpodcast

    🔹Razinon:

    🔸Twitch: https://www.twitch.tv/razinon

    🔸Twitter: https://twitter.com/razinon

    🔸Instagram: https://www.instagram.com/razinonttv

    🔹Jakedown:

    🔸Twitter: https://www.twitter.com/jakedown_

    🔸YouTube: https://www.youtube.com/@jakedown

    #TheDropshot #DropshotPodcast #GamingPodcast #PodcastClips #WARDOGS #Bulkhead #Team17 #TacticalShooter #FPS #PCGaming #Battlefield #EscapeFromTarkov #HellLetLoose #Arma3 #WardogsAlpha #ClosedAlpha #NewFPS #EarlyAccess #GameReview #FirstImpressions #HotTake
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Acerca de The Dropshot
The Dropshot is a weekly gaming news and culture podcast hosted by Casey, AKA Razinon, and Jakedown. Casey and Jake are long-time gaming buddies who have strong opinions they are all too happy to share with the internet. The podcast is streamed live at youtube.com/thedropshotpodcast and is also available wherever you listen to podcasts. Visit TheDropshot.com for links to all of the podcast's varied content, including the vibrant Discord community, the Patreon for bonus content, and much more.
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