Mack Garrison, Dash Studio, and Building Creative Community
Joey recently caught up with the main dude behind Dash Studio, Mack Garrison, for an episode of the School of Motion podcast that's creative rocket fuel. These two industry veterans dive into everything from bizarre career plot twists to throwing killer community events and surviving the AI apocalypse. It's a dive into how to thrive as a creative when the entire industry seems to be transforming at warp speed. Check out the corresponding blog post here: www.schoolofmotion.com/blog/mack-garrison-dash-studio
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1:11:52
Already Been Chewed and the Journey to Motion Design Success
EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel. Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed Artists Barton Damer https://www.linkedin.com/in/barton-damer-92a32918 EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Nick Campbell https://greyscalegorilla.com/about-us/ Paul Babb https://www.linkedin.com/in/paulbabb/ Rob Dyrdek https://robdyrdek.com/ Mark Fancher https://www.youtube.com/c/MarkFancherFX Dan Arsham https://www.danielarsham.com/ PJ Richardson https://www.laundry.studio/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Studios Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/ Greyscale Gorilla https://greyscalegorilla.com/ Maxon https://www.maxon.net/en LRG https://l-r-g.com/ Nike https://www.nike.com/ Adidas https://www.adidas.com/ Under Armour https://www.underarmour.com/en-us/ Street League Skateboarding https://www.streetleague.com/ MTV https://www.mtv.com/ ESPN https://www.espn.com/ Discovery Channel https://www.discovery.com/ New Balance https://www.newbalance.com/ Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/ Legwork https://legworkstudio.com/animation/ Laundry Studio https://www.laundry.studio/ SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl Work Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/ Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US Resources NAB https://www.nabshow.com/ Cinema 4D https://www.maxon.net/en/cinema-4d After Effects https://www.adobe.com/products/aftereffects.html Computer Arts Magazine https://www.creativebloq.com/computer-arts Adobe Photoshop https://www.adobe.com/products/photoshop.html Adobe Illustrator https://www.adobe.com/products/illustrator.html Final Cut Pro https://www.apple.com/final-cut-pro/ iMovie https://support.apple.com/imovie Houdini https://www.sidefx.com/products/houdini/ Unreal Engine https://www.unrealengine.com/en-US Behance https://www.behance.net/onboarding/hirerCreative Nixon https://www.nixon.com/ Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI
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1:12:41
From Self-Taught Animator to Oscar Winner: Gints Zilbalodis on Creating "Flow"
Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can. 👉CHAPTERS👈 00:00 Intro 00:18 Chapter 1: Journey Into Animation 03:00 Chapter 2: Transitioning to Blender ∑ 09:41 Chapter 3: From Working Solo to Teamwork 16:09 Chapter 4: Custom Workflows and Tools 19:15 Chapter 5: The Aesthetic of Flow 24:32 Chapter 6: Pushing Blender to Its Limits 26:42 Chapter 7: Future of Blender 28:37 Chapter 8: Advice for Aspiring Animators 32:35 Wrap Up ARTISTS Gints Zilbalodis https://x.com/gintszilbalodis Martin https://x.com/_martinsh PIECES Flow (2024) https://www.imdb.com/title/tt4772188/ Away (2019) https://www.imdb.com/title/tt8288450/ RESOURCES Geo-Scatter https://www.geoscatter.com/ Ghibli https://www.instagram.com/ghibliusa/ DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/
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33:59
Unreal Engine, Creative Communities, and Career Growth with Cart & Horse
What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse 👉 CHAPTERS 👈 00:00 Chapter 1: Welcome! 01:27 Chapter 2: Chris's Experience in Detroit 03:08 Chapter 3: Dan's Journey from LA to Detroit 04:34 Chapter 4: Unreal Engine Early Adopters 08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 11:58 Chapter 6: Live Working Sessions with Clients 17:43 Chapter 7: Unreal Engine's Learning Curve 24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 43:22 Chapter 10: The Value Proposition of Virtual Production 57:42 Chapter 12: Cart and Horse Origins Artists: Dan Maurer https://www.linkedin.com/in/maurerdan/ Kris Bargen https://www.linkedin.com/in/krisbargen/ Julie Craft https://juliecraft.work/ John Einselen https://jeinselen.com/ Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ Elliot Ruddy https://www.elliotruddy.com/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA John Bugg https://www.linkedin.com/in/jonbugg/ Joel Pilger https://www.joelpilger.com/ Andy Blondin https://www.linkedin.com/in/andyblondin/ Geoff George https://www.geoffgeorgedp.com/contact Studios: Cart and Horse https://www.cartandhorse.studio/ Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/ Gunner https://gunner.work/ Rocket Mortgage https://www.rocketmortgage.com Activision https://www.activision.com/ Golden Hour https://www.goldenhourgr.com/ Lunar North https://www.lunarnorth.tv/ Work: Travelers https://vimeo.com/938752533 The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian 8 Mile https://en.wikipedia.org/wiki/8_Mile_(film) Michigan Lottery commercial https://vimeo.com/938889801 Resources: MoGraph Mondays https://www.mographmondays.com/ Unity https://unity.com/ LightWave https://www.lightwave3d.com/ Rive https://rive.app/ After Effects https://www.adobe.com/products/aftereffects.html Cinema 4D https://www.maxon.net/ Unreal Engine https://www.unrealengine.com/en-US Octane https://home.otoy.com/render/octane-render/ Redshift https://www.maxon.net/en/redshift Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine Lumen https://lumenandforge.com/services/animation-visual-storytelling/ Activision https://www.activision.com/ Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/ Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/ Fox Sports https://www.foxsports.com/ Miro https://miro.com/ Datasmith https://www.unrealengine.com/en-US/datasmith Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal
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1:05:39
Inside the Mind of Territory Studio: VFX, UI, and an Epic Dune Graphics Breakdown
Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/t... Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch. Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel!
The #1 podcast for designers who animate, animators who design, and anyone who is 3D-curious. We interview Designers, Animators, 3D Artists, Producers, Studio Owners and other folks related to motion design and creativity. We get deep into the geeky world of Adobe After Effects, Cinema 4D, Photoshop and Illustrator. We talk about the business and art of Motion Design. Dig in.
Escucha School of Motion Podcast, Qué estás leyendo. El podcast de libros de EL PAÍS y muchos más podcasts de todo el mundo con la aplicación de radio.es