9 episodios
- In this episode, we sit down with Paul Hederer to talk about the long road from lifelong wargamer to published designer. Paul shares his background—from growing up in the U.S. and serving in the Air Force to building a life in Switzerland—along with how his professional work in leadership and communications coaching intersects with the way he thinks about clarity, structure, and decision-making in game design.
The main focus is Paul’s ambitious WWI project: an operational-level game covering the full Romanian Campaign of 1916 (August 27 through the stabilization of the front in Moldova by late December). We discuss why this theater is uniquely complex, how research in archives (including Freiburg and Russian sources) shaped the order of battle, and what makes the campaign such a rare “multiple offensives on all sides” narrative—Romanians, Bulgarians under Mackensen, Russians, and the Central Powers counter-offensive across a huge front.
Paul also explains why he transitioned the design framework from Michael Resch’s lineage (Twilight in the East / Offensive à l’Outrance) toward the “Nach Paris” family, what that changes in accessibility and procedures, and which elements had to be adapted for 1916 realities: flexible command structures, multinational formations, supply constraints, and differences in rail and terrain. Finally, we touch on AI as a practical designer tool—especially NotebookLM—for research verification and rules consistency checks, and Paul gives an update on playtesting, map and rules streamlining, and what’s next for the project (including future ideas like a Brusilov Offensive game).
If you enjoy deep dives into operational wargame design, historical research, and the behind-the-scenes process of turning a decade-long passion project into a playable system, this one is for you. - In this conversation, Patrick interviews Clem, a game designer known for his work on board games, particularly the Heroes of Normandy series. Clem shares his journey into game design, starting from childhood creations to professional projects. He discusses the evolution of Heroes of Normandy, the importance of storytelling in games, and the mechanics behind his new project, Operation Overlord. The conversation also touches on playtesting, game structure, and the impact of terrain on gameplay, concluding with Clem's thoughts on future projects and inspirations.
- In this episode, I sit down with veteran game designer Shayne Logan, creator of Old School Tactical and co-designer of Modern Tactics: Afghanistan. Shayne shares his journey from industrial work to full-time game design, his approach to creating tactical wargames, and how real-world asymmetrical warfare inspired this new series.
We discuss the development process, scenario design, and what sets Modern Tactics apart from other tactical systems — plus a first look at upcoming titles in the series like the Taiwan and Vietnam modules.
🎧 A must-listen for fans of historical simulations, modern warfare, and the craft of wargame design. - This conversation delves into the world of conflict simulation, particularly focusing on war games that depict the Battle of Normandy. The host and guest discuss various games that provide insights into the historical events of the Normandy invasion, emphasizing the importance of understanding the battlefield through these simulations. They explore different games, their mechanics, and how they reflect the realities of warfare, offering recommendations for both enthusiasts and newcomers to the genre.
- In this engaging conversation, Mike Lorino, a high school history teacher and board game designer, shares his journey into the world of board gaming and game design. He discusses his passion for history, the influence of war gaming clubs, and the development of his game, 'Imperial Elegy.'
The conversation delves into game mechanics, playtesting experiences, and the challenges of balancing historical accuracy with gameplay. Mike also shares insights into future projects and the importance of player interaction in board games.
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“Patricks Simulation Realities” is the podcast for enthusiasts and professionals who live and breathe conflict simulations. Each episode dives into the complexities of game design, the stories behind historical conflict simulations, and the strategies that emerge from them. Whether you’re a player, designer, or just passionate about strategic depth, this podcast explores the intersection of history, theory, and gameplay, with a special focus on games from VUCA Simulations and behind-the-scenes insights from our designers and playtesters.
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Patrick's Simulation Realities
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